SkinSpice is a Minecraft resource pack that allows you to customize your skin a bit more with the help of Vanilla core shaders. That's right, no mods are required to use SkinSpice features!
Blinking Eyes: Make your character blink by adding a frame with closed eyes to your skin. You can even customize the blinking speed and whether the animation is interpolated or not.
Custom Damage Tint: Change the color of the red tint that appears when your character takes damage.
Installing the resource pack is simple, and the same as with any other resource pack:
resourcepacks folder.Now, when you encounter any player with a skin that uses SkinSpice features, you will see the effects.
Before we begin, you'll need to have your skin image. You can download your current skin from minecraft.net (Edit Skin Page) or use any skin you have saved locally.
This part can get a little tedious. Fortunately, I have created a web tool to add SkinSpice features to your skin. You can find it here: https://skin.golmc.cz (or click the badge below)
To add SkinSpice features to your skin manually, you'll need to edit the skin image using an image editor that supports transparency (like Photoshop, GIMP, or Paint.NET).
If you get lost along the way, you can refer to the example image of the Steve skin with SkinSpice features provided below nearly at the end of this README.
You must add a frame of your face with closed eyes. This can be done by just copying the front face texture and modifying the eyes to be closed.
Then, place this new frame between these two coordinates on your skin image: [24, 0] and [31, 7]. This area is located above the back texture of the head and on the right size of the bottom texture of the head.
Next, do the same for the overlay layer of the head (if your skin has one). The area where you need to place this frame is the same as for the base layer, relative to the overlay layer. But just for completeness, the coordinates for the overlay layer are between [56, 0] and [63, 7].
Unless your skin does not have an overlay layer for the head, you must add the blinking frame to both the base layer and the overlay layer of the head. Not doing so will result in visual glitches during the blinking animation.
All of these pixel must be fully opaque, meaning they must not be transparent at all.
#00c0ff.Here is a reference image showing where to place the blinking frame and control pixels:
!Example Skin
SkinSpice is licensed under the MIT License. Feel free to use and modify it as you see fit!

Spice up your skin with more customization!