
Samotracia
A captivating 64-palette resource pack, enhances Minecraft's graphics while preserving its pixelated charm. Inspired by CRT games, it offers a calming, welcoming atmosphere. Optimized for fabulous graphics, it ensures a unique gaming experience
Список изменений
Samotracia — v1.14.0
This update brings Samotracia up to date with several recent Minecraft content drops, along with a broad pass of reworks and refinements across the existing texture set.
Added — Java Edition 26.2 "Chaos Cubed" (Sulfur Caves)
Full support for the new Sulfur Caves biome and its block/entity set:
- Cinnabar family:
cinnabar,polished_cinnabar,cinnabar_bricks,chiseled_cinnabar - Sulfur family:
sulfur,polished_sulfur,sulfur_bricks,chiseled_sulfur,potent_sulfur - Sulfur spikes: all directional variants (
sulfur_spike_up/down, base, frustum, middle, tip, tip merge) - Sulfur Cube mob: inner/outer body textures (including small variants), spawn egg, bucket item, and goo particle
Added — Java Edition 1.21.9 "The Copper Age"
New decorative copper set and wood shelves, across all wood types and oxidation stages:
- Shelves: acacia, bamboo, birch, cherry, crimson, dark oak, jungle, oak, pale oak, poplar, spruce, warped
- Copper bars & chains: base, exposed, oxidized, and weathered stages (block + item textures for chains)
- Copper torch & lantern: base and oxidized-stage variants (block + item textures for lanterns)
Added — Java Edition 1.21.4 "Pale Garden"
- Creaking: entity texture, glowing eyes texture, spawn egg
- Creaking Heart: all states (idle, awake, dormant) for both the side and top faces
- Resin set:
resin_block,resin_bricks,chiseled_resin_bricks,resin_clump, plus theresin_brickandresin_clumpitem textures, and the matching resin trim palette
Added — Java Edition 1.21.5 "Spring to Life"
bush,cactus_flower,firefly_bush(block + item)- Eyeblossom:
open_eyeblossom(with its emissive layer) andclosed_eyeblossom
Added — Ghastling / Dried Ghast
- Full
dried_ghasthydration set: 4 hydration stages (0–3), each with all six faces plus the dedicated tentacles texture (28 files total)
Added — Notch-style dithered post-processing effect
Added a new custom post effect (post_effect) with a dedicated fragment shader that reproduces a retro "Notch"-style pixelated/dithered look via screen-space ordered dithering and color posterization, alongside its supporting vertex shader.
Changed — Rendering pipeline (OIT support)
- Added
destroy_oit_stage_0throughdestroy_oit_stage_9: block-breaking overlay stages adapted for the new Order-Independent Transparency rendering path introduced in recent snapshots
Changed — General texture rework
A broad refresh pass across existing content, not tied to new game content:
| Category | Files touched |
|---|---|
| Item textures | 437 |
| Entity textures | 398 |
| Block textures (excluding the additions above) | ~260 |
| Particle textures | 300 |
| GUI textures | 136 |
| Trim materials & palettes | 93 |
| Painting textures | 52 |
| Map icons/decorations | 40 |
| Environment textures | 10 |
| Mob effect icons | 7 |
| Colormaps | 3 |
| Misc | 6 |
Notable areas within this general pass:
- Signs & hanging signs: reworked across all wood types (37 files)
- Beds: full rework across all 16 colors, all pieces and facings (113 files)
- Armor trims: full material set redone for both humanoid and humanoid_leggings layers, plus item-level trim overlays
Note: this changelog was generated from a list of files added or modified since the last push. Individual new-vs-edited status per file wasn't tracked separately, so entries are grouped as "added or updated" rather than split into two distinct lists.
Full Changelog: https://github.com/VittoriaAlata/Samotracia/compare/v1.13.0...v1.14.0
