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Polychrome

Polychrome

A lightweight shaderpack using Polytone and Minecraft Core Shaders.

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Polytone

Polychrome

Shader-style effects for vanilla Minecraft that stay light on your GPU. Polychrome is a resource pack that uses Polytone. It needs no shader loader.

Features

  • God rays: light shafts from the sun and moon.
  • Lens flare: flare when you look at the sun.
  • Ambient occlusion (SSAO): darkens creases and contact points.
  • Bloom: a soft glow around bright areas.
  • Distance haze: blends far terrain into the colour of the sky at the horizon.
  • Time-of-day colour grade: warm sunrise and sunset, cool night, with tint, saturation, contrast and exposure sliders.
  • Vignette: darkens the screen corners.
  • Water reflections: still water mirrors the sky, sun, moon and stars. (flowing water has broken reflections, i'm finding ways to fix it)

Polychrome adapts to your other resource packs. Sky and sun colours are sampled from the screen, and time of day follows the sun's position.

Requirements

  • Minecraft 26.3 (untested on previous versions)
  • Polytone

Compatibility

  • Sodium is supported.
  • The water reflections replace the vanilla terrain shader, so they can conflict with other packs that also replace it. If that happens, set Sky Reflections to 0 in the config.

Installation

  1. Install Polytone.
  2. Put the pack in your resourcepacks folder and enable it.
  3. Open the pack's config screen to adjust the effects.

Configuration

Every effect has its own slider in the Polytone config screen, and setting a slider to 0 turns that effect off. Settings are grouped into God Rays, Lens Flare, Ambient Occlusion, Colour Grade and Water.

inspired & motivated by polyshader

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Совместимость

Minecraft: Java Edition

26.3.x

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Опубликован:1 неделю назад
Обновлён:4 дня назад
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