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Ресурспаки/Mypowerbob's Fantasy Villagers
Mypowerbob's Fantasy Villagers

Mypowerbob's Fantasy Villagers

A 'resourcepack-that-requires-mods' that'll let you transform villagers into a variation of different fantasy-staple species just by renaming them!

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Все версииMypowerbob's Fantasy Villagers - Beta2.2.2 FIXED

Mypowerbob's Fantasy Villagers - Beta2.2.2 FIXED

Beta03.01.2026

Список изменений

What's fixed?

  • Removed a line of code accidentally left in that broke the 'Cold Dwarf' triggername. Apologies for the inconvenience 🤦‍♂️

Original 2.2.2 patch notes:

  • Villagers now spawn naturally in the world! This was added, despite my disinterest, due to very popular demand. Though given that this is only a resource pack this feature is very bare bones. There’s no custom buildings that would fit each species, and each species only spawn in one biome each to make sure each species, including vanilla, has a chance of spawning.
  • The vanilla villager model can now be activated with the triggername “Villager”. Now that all races can spawn naturally I added this in case someone wanted regular villagers in an area they now don’t spawn in.
  • Fixed a texture mistake where Wandering Traders had a blue texture on the underside of their hands.
  • Rewrote the ‘weights’ for Wandering Traders (again!) so that every texture now has an even nearer equal chance of appearing, vanilla texture included!
  • Fixed Elves with curly hair having the hair clip through the desert biome hats by placing the desert hat texture on the hat layer. 

Файлы

Mypowerbob's Fantasy Villagers - Beta2.2.2 FIXED.zip(5.71 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.2.2

Загрузчики

Версии игры

1.20–1.21.10

Загрузок

112

Дата публикации

03.01.2026

Загрузил

ID версии

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