▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Ресурспаки/Laser's Additions [Cobblemon]
Laser's Additions [Cobblemon]

Laser's Additions [Cobblemon]

Adds custom moves from Laser's Fakemon Pack to vanilla Pokemon species (Also makes a TON of buffs, nerfs, and tweaks)

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Все версииLaser's Additions [Cobblemon] 1.1

Laser's Additions [Cobblemon] 1.1

Release30.07.2026

Список изменений

Version 1.1

  • Changed the formatting to use species files for mons with alternate forms, in an attempt to prevent conflict with other mods or addons.
  • Fixed a bug where Hidden Power always became Water type.
  • Updated the moves and abilities of many Pokemon (😭I'm sorry I tried to list them all but its too long Modrinth won't let me make a changelog that long... You can find the full changelog in the ZIP file of the datapack version).
  • Updated the abilities of some of the Z-A Megas added in the recent Mega Showdown update.

New Abilities:

  • Void Walker
  • Teleporter
  • Long Legs
  • Peculiar Palate
  • Poison Pop
  • Stellarize
  • Demoralize
  • Void Vessel
  • Dragon Core
  • Pastel Power
  • Survivalist
  • Division
  • Pest Repellent
  • Gravity Field
  • Dubious Perfume
  • Distortion Field
  • Stasis Field
  • Jagged Edge
  • Nature's Crown
  • Deathsong
  • Wonderland
  • Gravity Well
  • Stasis Armor
  • Renegade
  • Poison Absorb
  • Eternaboost
  • Dancing Blades
  • Dancing Duet
  • Puffy Fluff
  • Enderize
  • Busy Bee
  • Heart of Void
  • Elementary
  • Eon Heart
  • Void Song
  • Feisty
  • Night Wings
  • Snow Spit
  • Generosity
  • Reflector
  • Tough Body
  • Soothing Waves
  • Dream Catcher
  • Lunar Power
  • Solar Force
  • Void Cloak
  • Gravity Wings
  • Magnetic Field

New Moves:

  • Void Fog
  • Void Step
  • Phase Shift
  • Pyskick
  • Pin Down
  • Final Chorus
  • Pop Up
  • Stone Burst
  • Starbit
  • Starshot
  • Light Pulse
  • Reality Break
  • Fairy Tail
  • Magic Beam
  • Hope's End
  • Box Trap
  • Star Flight
  • Crystal Hammer
  • Toxic Ballad
  • Alluring Aroma
  • Sticky Bubble
  • Spring Fling
  • Hard-Boil
  • Startling Shriek
  • Aura Storm
  • Spiral Drain
  • Zap Kick
  • Tidal Wave
  • Power Blast
  • Full Throttle
  • Double Lariat
  • Royal Flare
  • Sledgehammer
  • Limit Break
  • Peerless Edge
  • Night March
  • Landslide
  • Mach Bolt
  • Gold Rush
  • Electrobullet
  • Suppression
  • Wonder Blast
  • Distortion Beam
  • Puppeteer
  • Flood
  • Stasis Room
  • Stasis Beam
  • Rain Bloom
  • Morning Glory
  • Gaia Horn
  • Mountain Point
  • Whip Around
  • Distortion Room
  • Invasion
  • Parry
  • Sonic Edge
  • Heartbeat
  • Zap Trap
  • Overload
  • Short Circuit
  • Bramble Ring
  • Heavy Impact
  • Demolition
  • Typhoon
  • Hot Air
  • North Wind
  • Abyssal Power
  • Corruption
  • Unknown Power
  • Void Lash
  • Centifuge
  • Sinister Plan
  • Flourish
  • Meteor Force
  • Meteor Strike
  • Dust Devil
  • Maelstrom
  • Riptide
  • Lethal Injection
  • Solar Flare
  • Daybreak
  • Nightfall
  • Sunbeam
  • Moonbeam
  • Psycho Crash
  • Rise Above
  • Lunar Blade
  • Ice Spikes
  • Sharp Steel
  • Blazing Lance
  • Electric Age
  • Dragon Age
  • Shock Bomb
  • Live Wire
  • Magnetic Room

New Items:

  • Wonder Seed
  • Fairy Bottle

TMs:

  • Fixed the TMs configs to actually give the new moves as TMs.
  • Added Void Fog as a new TM move.
  • Added Void Step as a new TM move.
  • Added Psykick as a new TM move.
  • Added Starshot as a new TM move.
  • Added Light Pulse as a new TM move.
  • Added Fairy Tail as a new TM move.
  • Added Magic Beam as a new TM move.
  • Added Startling Shriek as a new TM move.
  • Added Spiral Drain as a new TM move.
  • Added Zap Kick as a new TM move.
  • Added Power Blast as a new TM move.
  • Added Landslide as a new TM move.
  • Added Mach Bolt as a new TM move.
  • Added Wonder Blast as a new TM move.
  • Added Sledgehammer as a new TM move.
  • Added Limit Break as a new TM move.
  • Added Rain Bloom as a new TM move.
  • Added Morning Glory as a new TM move.
  • Added Mountain Point as a new TM move.
  • Added Sonic Edge as a new TM move.
  • Added Overload as a new TM move.
  • Added Short Circuit as a new TM move.
  • Added Heavy Impact as a new TM move.
  • Added Demolition as a new TM move.
  • Added Typhoon as a new TM move.
  • Added Hot Air as a new TM move.
  • Added North Wind as a new TM move.
  • Added Sinister Plan as a new TM move.
  • Added Flourish as a new TM move.
  • Added Dust Devil as a new TM move.
  • Added Maelstrom as a new TM move.

Sleep (Status):

  • Decreased duration to 2-3 turns instead of 2-5 turns (to match Champions).

Absorb Bulb (Item):

  • Reworked to raise Sp. Atk by 1 stage when using any move with the "heal" flag (similar to Throat Spray activating for sound moves). Consumed after use.

Cell Battery (Item):

  • Reworked to raise Sp. Def by 1 stage and give the user the "charged" volatile status when hit by an Electric-type move. Consumed after use.

Snowball (Item):

  • Reworked to raise Attack by 1 stage in snow/hail. Consumed after use.
  • Now turns Fling/Spring Fling into a 60 power Ice-type move.

Luminous Moss (Item):

  • Reworked to raise Sp. Atk by 1 stage when using any move with the "light" flag (similar to Throat Spray activating for sound moves). Consumed after use.

Hivemind (Ability):

  • Decreased power boost to 20% instead of 33%.

Misdirection (Ability):

  • No longer applies immediately on switch in.

Hammer Time (Ability):

  • Decreased boost to 30% instead of 50%.

Lifelight (Ability):

  • Now damages the user by 1/8th of their max HP at the end of each turn in Void Fog.

Big Pecks (Ability):

  • Now reflects Demoralize the same way it does with Intimidate.

Inner Focus (Ability):

  • Now protects the user from Demoralize the same way it does with Intimidate.

Oblivious (Ability):

  • Now protects the user from Demoralize the same way it does with Intimidate.

Own Tempo (Ability):

  • Now protects the user from Demoralize the same way it does with Intimidate.

Steadfast (Ability):

  • Now activates to raise the user's Speed when hit by Demoralize the same way it does with Intimidate.

Water Bubble (Ability):

  • Reverted the changes made to Water Bubble in version 1.0 (now works as it does in vanilla).

Liquid Voice (Ability):

  • Now gives a 20% damage boost for consistency with the other type-changing abilities like Pixilate.

Sand Guard (Ability):

  • Now halves damage from Water-type moves in sandstorms, for consistency with Leaf Guard and Snow Guard.
  • Now prevents sandstorm damage if the user isn't already Ground, Rock, or Steel type.

Hydration (Ability):

  • Now halves damage from Water-type moves in rain, for consistency with Leaf Guard, Sand Guard, and Snow Guard.
  • Now flagged as breakable so that Mold Breaker ignores it.

Restoration (Ability):

  • No longer stacks with Black Sludge (Black Sludge cancels out the base 1/16th healing, even if the holder isn't Poison type. This means Tricking the item onto a Restoration mon can be a good counter).

Protean (Ability):

  • The user now keeps their original STAB after changing types (similar to Terastalization).

Stalwart (Ability):

  • Now prevents the user from being effected by Encore, Torment, or Taunt.

Propeller Tail (Ability):

  • Now prevents the user from being trapped or partially trapped by moves.

Orichalcum Pulse (Ability):

  • Fixed a bug that caused the battle to freeze.

Tasty Aroma (Ability):

  • Now flagged as breakable (allows Moldbreaker to ignore it).
  • Fixed the ability not giving immunity to biting moves like it was supposed to.

Ball Fetch (Ability):

  • Reworked to redirect all ball/bullet moves towards the user (similar to Lightning Rod or Tasty Aroma). The user is also immune to ball/bullet moves.

Shell Armor (Ability):

  • Now reduces damage taken from ball/bullet moves by 25%.

Battle Armor (Ability):

  • Now reduces damage taken from slicing moves by 25%.

Hustle (Ability):

  • Reverted the changes made in the previous version.
  • Now increases the base power of the user's moves by 20%.
  • Now increases the user's Speed stat by 50%.
  • Now applies the accuracy decrease to both Physical and Special moves.

Aftermath (Ability):

  • Now activates even if the move doesn't make contact.

Mummy (Ability):

  • Now halves the speed stat of the user if they don't have the Ghost typing.

Wandering Spirit (Ability):

  • Now damages the user for 1/8th of their max HP at the end of each turn if the user doesn't have the Ghost typing.

Lingering Aroma (Ability):

  • Now decreases the user's evasion by 30% making innacurate moves more likely to hit.

Tangled Feet (Ability):

  • No longer grants an evasion boost.
  • Now increases the user's Attack by 50% when confused.

Toxic Boost (Ability):

  • Now prevents all poison damage instead of just reducing it.

Flower Veil (Ability):

  • Now prevents Grass types from recieving negative stat drops from the user's own moves (such as Leaf Storm, Shell Smash, Close Combat, etc).

Tangling Hair (Ability):

  • Contact moves from the user now lower the target's Speed stat as well (any contact, both attacking and defending, will lower the opponent's Speed stat).

Forewarn (Ability):

  • Fixed the user not being able to use Protect because its a priority move that targets itself.

Water Veil (Ability):

  • Now only gives an evasion boost for Status moves.
  • Now prevents secondary effects of damaging moves used against the user in rain (similar to the Covert Cloak).

Sand Veil (Ability):

  • Now only gives an evasion boost for Status moves.
  • Now prevents secondary effects of damaging moves used against the user in sandstorms (similar to the Covert Cloak).

Snow Cloak (Ability):

  • Now only gives an evasion boost for Status moves.
  • Now prevents secondary effects of damaging moves used against the user in snow/hail (similar to the Covert Cloak).

Snow Guard (Ability):

  • Now protects the user from hail damage.

Shed Skin (Ability):

  • Now prevents the user from being trapped on the field (similar to the Shed Shell).

Iron Fist (Ability):

  • Decreased boost to 30% instead of the 50% boost from version 1.0.

Color Change (Ability):

  • Now changes type before getting hit instead of after.

Sand Force (Ability):

  • Reverted the changes made in 1.0 (only a 30% boost instead of 50%).

Emergency Exit (Ability):

  • Now only activates at the end of the turn, allowing the user to attack before they switch out.

Piercing Drill (Ability):

  • Now deals 50% damage when breaking through protect instead of 25%.
  • Now breaks through Shelter, Zap Trap, and Mirror Shield.
  • Now increases the base power of horn/drill moves by 10%.

Unseeen Fist (Ability):

  • Now deals 50% damage when breaking through protect instead of 25%.
  • Now breaks through Shelter, Zap Trap, and Mirror Shield.
  • Now increases the base power of punching moves by 10%.

Blaze (Ability):

  • Now gains a 25% damage boost at 1/2 max HP, and the full 50% damage boost at 1/3 max HP.

Torrent (Ability):

  • Now gains a 25% damage boost at 1/2 max HP, and the full 50% damage boost at 1/3 max HP.

Overgrow (Ability):

  • Now gains a 25% damage boost at 1/2 max HP, and the full 50% damage boost at 1/3 max HP.

Swarm (Ability):

  • Now gains a 25% damage boost at 1/2 max HP, and the full 50% damage boost at 1/3 max HP.

White Smoke (Ability):

  • Now protects the entire ally side from having their stats lowered by the opponent (instead of just the user).

Zekrom Kick (Move):

  • Can no longer be called by Metronome.
  • Can no longer be copied by Mimic, Mirror Move, Copycat, Assist, or Me First.
  • Can no longer be sketched.
  • Now fails if used by a Pokemon that isn't Zekrom.

Reshiram Beam (Move):

  • Can no longer be called by Metronome.
  • Can no longer be copied by Mimic, Mirror Move, Copycat, Assist, or Me First.
  • Can no longer be sketched.
  • Now fails if used by a Pokemon that isn't Reshiram.

Sonic Shriek (Move):

  • Reworked to be 140 power spread move (like Boomburst) that lowers Sp. Atk by 2 stages. Still ignores defensive/evasion boosts.

Valley Drop (Move):

  • Removed recoil damage.

Tiger Bridge (Move):

  • Increased damage to 95 instead of 90.
  • Increased accuracy to 100 instead of 90.

Mountain Storm (Move):

  • Decreased base power to 50 instead of 60.

Flying Kick (Move):

  • Decreased flinch chance to 20% instead of 30%.

Conjuring Fire (Move):

  • Increased base power to 75 instead of 55.
  • Now deals physical or special damage depending on whichever is higher for the user.
  • Now sets Void Fog when holding the Void Rock.
  • Now self-switches when holding the Telepearl.
  • Now raises Speed by 1 stage when holding the Swift Energy.
  • Now raises Sp. Def by 1 stage when holding the Mental Energy.
  • Now raises Sp. Atk by 1 stage when holding the Mind Energy or Wise Glasses.
  • Now raises Defense by 1 stage when holding the Defend Energy.
  • Now raises Attack by 1 stage when holding the Power Energy.
  • Now sets Wonder Room when holding the Wonder Seed.
  • Now burns the target when holding the Rocket Flare.
  • Now heals the user for 1/2th of their max HP when holding the Fairy Bottle, Leftovers, or Berry Juice.
  • Now changes the target's ability to Soundproof if the user is holding the Fluffy Earmuffs.
  • Now inflicts Leech Seed on the target when holding the Absorb Bulb or Miracle Seed.
  • Now activates Ingrain when holding Big Root, Luminous Moss, or Leaf Stone.
  • Now activates Aqua Ring when holding Shell Bell.
  • Now lowers the target's Speed by 2 stages when holding Iron Ball, Lagging Tail, or Power Items.
  • Now lowers the target's Attack by 2 stages when holding the Adrenaline Orb.
  • Now lowers the target's Defense by 2 stages when holding the Cracked Teapot or Unremarkable Teacup.
  • Now activates Reflect when holding the Peat Block, Metal Alloy, or Deep Sea Tooth.
  • Now activates Light Screen when holding the Light Clay, Prism Scale, or Deep Sea Scale.
  • Now lowers the user's Speed by 2 stages when holding Room Service.
  • Now gives +2 priority when holding the Quick Claw.
  • Now raises the user's Accuracy by 2 stages when holding the Wide Lens, Zoom Lens, or Magnifying Glass.
  • Now inflicts Syrup Bomb on the target when holding the Syrupy Apple, Tart Apple, or Sweet Apple.
  • Now sets Stealth Rocks when holding the Rocky Helmet.
  • Now sets Toxic Spikes when holding the Poison Barb.
  • Now inflicts Toxic on the target when holding the Black Sludge.
  • Now inflicts the target with Disable when holding the Twisted Spoon.
  • Now always crits and activates Focus Energy when holding the Razor Claw, Scope Lens, or Leek.
  • Now activates Endure when holding the Focus Band or Focus Sash.
  • Now damges the user for 1/3 of their max HP to inflict the target with Curse when holding the Covert Cloak, Reaper Cloth, or Spell Tag.
  • Now activates Bramble Ring when holding the Galarica Cuff or Sticky Barb.
  • Now reduces the PP of the target's last move by 4 when holding the Galarica Wreath.
  • Now activates Tailwind when holding the Sharp Beak.
  • Now only increases in power by 1.5x instead of 2x when holding the Life Orb.
  • Now activates Substitute when holding the Protective Pads or Punching Glove.
  • Now activates Lucky Chant when holding the Box Shell, Lucky Punch, or Lucky Egg.
  • Now activates Dragon Cheer for your ally when holding a Dragon Scale or Dragon Fang.
  • Now activates Protect when holding a Protector.
  • Now inflicts Yawn on the target when holding the Whipped Dream or Sachet.
  • Now inflicts Torment on the target when holding the Malicious Armor or Dusk Stone.
  • Now inflicts Encore on the target when holding the Auspicious Armor.
  • Now raises the Attack and Sp. Atk of allies by 1 stage each when holding the Alcremie Sweets.
  • Now inflicts Electrify on the target when holding the Cell Battery or Magnet.
  • Now activates Distortion Room when holding the Dubious Disc.
  • Now activates Stasis Room when holding the Upgrade.
  • Now inflicts Telekinesis on the target when holding the Air Balloon.
  • Now inflicts the target with Perish Song when holding the Throat Spray.
  • Now raises the user's Attack, Sp. Atk, and Speed by 1 stage but lowers Defense and Sp. Def by 1 stage when holding the Chipped Pot or Masterpiece Teacup.
  • Now inflicts Heal Block on the target when holding an Oval Stone.
  • Now increases in power by 20 for each of the user's positive stat boosts when holding the Power Herb.
  • Now changes into a Rock-type move and has a 3/10 chance to raise the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage each when holding any of the Fossils (Except Old Amber because apparently it doesn't count as an item for some reason???).
  • Now changes the user's type to match when holding any of the Arceus Plates or Silvally Memories.
  • Now burns the target when holding the Burn Drive.
  • Now frostbites the target when holding the Chill Drive.
  • Now paralyzes the target when holding the Shock Drive.
  • Now confuses the target when holding the Douse Drive.

Astonish (Move):

  • Reverted the changes made to Astonish in version 1.0 (no longer Ghost-type Fake Out).

Moonblast (Move):

  • Reverted the changes made to Moonblast in version 1.0, but stays a light move (Has 95 power again. No longer a bullet move. This is because the introduction of Void Fog heavily nerfs Mooblast, so the nerfs aren't as necassary anymore).
  • Decreased Sp. Atk lower chance to 10% instead of 30% to match Champions.

Weather Ball (Move):

  • Now becomes a Dark-type move in Void Fog.

Thunder Claw (Move):

  • Now flagged as a slicing move.

Dragon Claw (Move):

  • Now flagged as a slicing move.

Shadow Claw (Move):

  • Now flagged as a slicing move.

Metal Claw (Move):

  • Now flagged as a slicing move.
  • Increased accuracy to 100 instead of 95.

Dire Claw (Move):

  • Now flagged as a slicing move.
  • Decreased secondary chance to 30 instead of 50 (like in Champions).

Crush Claw (Move):

  • Now flagged as a slicing move.
  • Increased accuracy to 100 instead of 95.

Glaive Rush (Move):

  • Now flagged as a slicing move.

Trop Kick (Move):

  • Increased base power to 85 to match Champions.

First Impression (Move):

  • Increased base power to 100 instead of 90 to match Champions.

Snap Trap (Move):

  • Now a Steel type move instead of a Grass type move to match Champions (sorry Carnivine, no STAB for you).

Iron Head (Move):

  • Decreased flinch chance from 30% to 20% to match Champions.

Salt Cure (Move):

  • Decreased the damage done to Steel/Water types from 1/4th to 1/6th. Base damage is unchanged.

Beak Blast (Move):

  • Increased base power to 120 instead of 100 to match Champions.

Mountain Gale (Move):

  • Increased base power to 120 instead of 100 to match Champions.
  • Now has perfect accuracy in snow/hail, similar to Blizzard.
  • Now flagged as a wind move (Japanese name is literally "Iceberg Wind").

Night Daze (Move):

  • Increased base power to 90 instead of 85 to match Champions.
  • Decreased accuracy drop chance to 20% instead of 40%.

Apple Acid (Move):

  • Increased base power to 90 instead of 80 to match Champions.

Fire Lash (Move):

  • Increased base power to 90 instead of 80 to match Champions.

Spirit Shackle (Move):

  • Increased base power to 90 instead of 80 to match Champions.

Psyshield Bash (Move):

  • Increased base power to 90 instead of 70 to match Champions.
  • Increased accuracy to 100 instead of 90.
  • Now flagged as a horn/drill move.

Infernal Parade (Move):

  • Increased base power to 65 instead of 60 to match Champions.

Bitter Malice (Move):

  • Increased base power to 65 instead of 60 to match Infernal Parade.

Bone Rush (Move):

  • Increased base power to 30 instead of 25 to match Champions.

Syrup Bomb (Move):

  • Increased accuracy to 100 instead of 85.

Crab Hammer (Move):

  • Increased accuracy to 95 instead of 90 to match Champions.

Protect (Move):

  • Decreased PP to 5 instead of 10 to match Champions.

Baneful Bunker (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Burning Bulwark (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Detect (Move):

  • Reworked so that instead of a regular Protect, Detect makes all attacks miss (including moves that normally break through protect). Moves that never miss and abilities such as No Guard can still hit through Detect.

King's Shield (Move):

  • Decreased PP to 5 instead of 10 to match Protect.
  • Now blocks status moves.

Mat Block (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Obstruct (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Silk Trap (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Spiky Shield (Move):

  • Decreased PP to 5 instead of 10 to match Protect.

Aromatic Mist (Move):

  • No longer applies to the entire ally side, only targets the adjacent ally.

Snow Bank (Move):

  • Now has decreased healing in harsh sunlight.

Soft Serve (Move):

  • No longer has increased healing in snow, hail, or Misty Terrain. Just acts as a normal 1/2 HP healing move, except it can target allies or the user.

Astral Barrage (Move):

  • Decreased base power to 110 instead of 120 to match Champions.
  • Decreased accuracy to 85 instead of 100 to match Origin Pulse/Precipice Blades.

Glacial Lance (Move):

  • Decreased base power to 110 instead of 120 to match Champions.
  • Decreased accuracy to 85 instead of 100 to match Origin Pulse/Precipice Blades.

Make It Rain (Move):

  • Increased base power back to 120 instead of 110.
  • Decreased accuracy to 95 instead of 100 to match Champions.
  • Now lowers the user's Sp. Atk by 2 stages to match Champions.

Triple Dive (Move):

  • Reworked to act like a Water-type version of Triple Axel.

Blood Moon (Move):

  • Decreased base power to 130 instead of 140 to match Champions.

Snipe Shot (Move):

  • Increased base power to 85 instead of 80 to match Champions.
  • Now flagged as a bullet move.
  • Now has perfect accuracy (never misses).

Gear Grind (Move):

  • Increased accuracy to 90 instead of 85.
  • Now has multiaccuracy (does a seperate accuracy check for each hit) to match Double Lariat.

Double Iron Bash (Move):

  • Decreased accuracy to 85 instead of 100.
  • Decreased flinch chance to 20% instead of 30%.
  • Now has multiaccuracy (does a seperate accuracy check for each hit) to match Double Lariat.
  • Increased PP to 10 instead of 5.

Anchor Shot (Move):

  • Increased base power to 90 instead of 80 to match Champions.
  • Decreased PP to 15 instead of 20.

Dragon Hammer (Move):

  • Increased base power to 100 instead of 90 to match Champions.
  • Decreased PP to 10 instead of 15.

Water Pulse (Move):

  • Increased base power to 65 instead of 60.

Aqua Ring (Move):

  • Now makes the user immune to the Burn status, cures the user if they use the move while Burned.

Armor Press (Move):

  • Decreased base power to 70 instead of 80.

Guard Press (Move):

  • Decreased base power to 70 instead of 80.

Mind Bend (Move):

  • Decreased base power to 70 instead of 80.
  • Decreased confusion chance to 10% instead of 20%.

Mighty Cleave (Move):

  • Decreased base power to 85 instead of 95.
  • Now flagged as a light move, to match its description.

Mirror Shot (Move):

  • Now flagged as a light move.

Zippy Zap (Move):

  • Restored to its LGPE effects (50 power priority move, always results in a critical hit).
  • Decreased priority to 1 instead of 2.

Sappy Seed (Move):

  • Decreased base power to 90 instead of 100.
  • Now flagged as a bullet move, to match its Japanese name "Fast-Growing Bomber."

Magic Trick/Phantom Trick (Move):

  • Reworked to used a volatile status effect like Power Trick does.
  • Now lets you target allies instead of only the user (cannot target opponents).

Sandsear Storm (Move):

  • Now has perfect accuracy in sandstorms instead of rain/primordial sea.

Springtide Storm (Move):

  • Now has perfect accuracy in harsh sunlight/desolate land.

Last Respects (Move):

  • Decreased base power to 40 instead of 50 (now only increases by 40 for each fainted Pokemon).

Rock Slide (Move):

  • Decreased the flinch chance to 20 instead of 30.

Floaty Fall (Move):

  • Decreased the flinch chance to 20 instead of 30.

Air Slash (Move):

  • Decreased the flinch chance to 20 instead of 30.
  • Increased accuracy to 100 instead of 95.

Steamroller (Move):

  • Decreased the flinch chance to 20 instead of 30.

Dual Chop (Move):

  • Now flagged as a slicing move.
  • Increased accuracy to 100 instead of 90.

Horn Attack (Move):

  • Now flagged as a horn/drill move.

Horn Drill (Move):

  • Now flagged as a horn/drill move.

Peck (Move):

  • Now flagged as a horn/drill move.

Megahorn (Move):

  • Now flagged as a horn/drill move.

Horn Leech (Move):

  • Now flagged as a horn/drill move.
  • Increased base power to 80 instead of 75.

Secret Sword (Move):

  • Now flagged as a horn/drill move.

Smart Strike (Move):

  • Now flagged as a horn/drill move.

Drill Peck (Move):

  • Now flagged as a horn/drill move.

Drill Run (Move):

  • Now flagged as a horn/drill move.

Hyper Drill (Move):

  • Now flagged as a horn/drill move.
  • Increased to 120 power instead of 100 power (to match Champions).

Seed Bomb (Move):

  • Now has a 30% chance to lower the target's Defense stat.

Darkest Lariat (Move):

  • Now flagged as a punching move.

Rock Climb (Move):

  • Increased accuracy to 95 instead of 85.
  • Increased confusion chance to 30 instead of 20.

Shadow Force (Move):

  • No longer skips the charge turn when used by Giratina (Origin).
  • Now skips the charge turn if Distortion Room is active instead.
  • Now changes base power to 100 instead of 130 when skipping the charge turn.
  • Increased accuracy to 100 instead of 90.
  • Invulnerability can now be ignored by Extrasensory and Phase Shift.
  • Now prevents damage from Sandstorm or Hail during the semi-invulnerable turn.

Bounce (Move):

  • Increased accuracy to 100 instead of 95.
  • Invulnerability can now be ignored by Meteor Force, Fly, Bounce, Psyclone, Aeroblast, Extrasensory, Snipe Shot, and Dust Devil in sandstorms.
  • Removed the Protect flag (can now hit through Protect).
  • Now deals half damage when hitting through Protect.

Dive (Move):

  • Decreased PP to 5 instead of 10.
  • Increased accuracy to 100 instead of 95.
  • Invulnerability can now be ignored by Maelstrom, Dive, Nosedive, Triple Dive, Snipe Shot, and Extrasensory.
  • Removed the Protect flag (can now hit through Protect).
  • Now deals half damage when hitting through Protect.

Dig (Move):

  • Decreased PP to 5 instead of 10.
  • Increased accuracy to 100 instead of 95.
  • Invulnerability can now be ignored by Dig, Dig Deep, Seismic Wave, Earth Power, Fissure, Rototiller, Land's Wrath, and Extrasensory.
  • Land's Wrath now deals double damage against a target using Dig.
  • Removed the Protect flag (can now hit through Protect).
  • Now deals half damage when hitting through Protect.

Fly (Move):

  • Decreased PP to 5 instead of 10.
  • Increased accuracy to 100 instead of 95.
  • Invulnerability can now be ignored by Meteor Force, Fly, Bounce, Psyclone, Aeroblast, Extrasensory, Snipe Shot, and Dust Devil in sandstorms.
  • Removed the Protect flag (can now hit through Protect).
  • Now deals half damage when hitting through Protect.

Phantom Force (Move):

  • Decreased PP to 5 instead of 10.
  • Increased accuracy to 100 instead of 95.
  • Invulnerability can now be ignored by Extrasensory and Phase Shift.
  • Now deals half damage when hitting through Protect (no longer breaks the protect, only hits through it).
  • Now prevents damage from Sandstorm or Hail during the semi-invulnerable turn.

Extrasensory (Move):

  • Removed flinch chance.
  • Decreased PP to 15 instead of 20.
  • Now has perfect accuracy (never misses).
  • Now ignores Dark-type's Psychic immunity.
  • Now bypasses the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Phantom Force, Shadow Force, and Invasion.

Entrainment (Move):

  • Removed the Protect flag (can now hit through Protect).
  • Added the bypasssub flag (can now hit through Substitute).

Sky Uppercut (Move):

  • Now deals super-effective damage against Flying types (similar to Freeze-Dry).

Scald (Move):

  • Increased base power to 70 instead of 60.

Scorching Sands (Move):

  • Increased base power to 70 instead of 60.

Frigid Water (Move):

  • Increased base power to 70 instead of 60.

Force Palm (Move):

  • Changed to a special move instead of a physical move.
  • Now deals physical or special damage depending on whichever option deals more damage (similar to Shell Side Arm).

Rapid Spin (Move):

  • Now clears Bramble Ring.

Mortal Spin (Move):

  • Now clears Bramble Ring.

Defog (Move):

  • Now clears Bramble Ring.

G-Max Wind Rage (Move):

  • Now clears Bramble Ring.

Tidy Up (Move):

  • Now clears Bramble Ring.

Razor Wind (Move):

  • Increased base power to 85 instead of 80.

Core Enforcer (Move):

  • Now flagged as a beam move.
  • Now ignores Fairy-type's Dragon immunity.
  • Now nullifies the target's ability on hit regardless of whether or not they've moved that turn.

Milk Drink (Move):

  • Can now target an adjacent ally to heal them for 1/2th of their max HP instead of only being able to target the user.

Dark Void (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Increased accuracy to 60 instead of 50.

Grass Whistle (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Increased accuracy to 60 instead of 55.
  • Decreased PP to 10 instead of 15.

Hypnosis (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Now fails when used against Psychic types.
  • Decreased PP to 10 instead of 20.

Lovely Kiss (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).

Sing (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Decreased accuracy to 50 instead of 55.
  • Decreased PP to 10 instead of 15.
  • Now hits all adjacent Pokemon (allies and foes alike) similar to Surf or Boomburst.

Sleep Powder (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Decreased PP to 10 instead of 15.

Spore (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).
  • Decreased PP to 10 instead of 15.

Yawn (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).

Sleep Charm (Move):

  • Now has the "sleep" flag (allows Dream Catcher to redirect it).

Ominous Wind (Move):

  • Now flagged as a "wind" move.

Bug Bite (Move):

  • Now flagged as a "biting" move.

Nature Power (Move):

  • Added new combinations for Void Fog.
  • Decreased base power of the moves to 80 instead of 90.
  • Dual-type combinations now give STAB for both types rather than just the primary type.
  • Increased secondary effect chance to 100% instead of 20%.
  • Reworked each move's effects.
  • Wild Power (Normal) lowers the target's Defense.
  • Sand Power (Rock) raises the user's Defense.
  • Grass Power (Grass) lowers the target's Sp. Def.
  • Rain Power (Water) raises the user's Sp. Def.
  • Mist Power (Fairy) lowers the target's Sp. Atk.
  • Psychic Power (Psychic) raises the user's Sp. Atk.
  • Void Power (Dark) lowers the target's Attack.
  • Sun Power (Fire) raises the user's Attack.
  • Snow Power (Ice) lowers the target's Speed.
  • Electric Power (Electric) raises the user's Speed.
  • Swamp Power (Grass/Water) sets the Grass Pledge + Water Pledge swampy field effect.
  • Fog Power (Fairy/Water) lowers the target's Accuracy.
  • Storm Power (Electric/Water) gives the user the charged status.
  • Brain Power (Psychic/Water) confuses the target.
  • Spring Power (Grass/Fire) sets the Grass Pledge + Fire Pledge fire field effect.
  • Steam Power (Fairy/Fire) burns the target.
  • Solar Power (Electric/Fire) now activates Focus Energy.
  • Astral Power (Psychic/Fire) sets Reflect.
  • Frontier Power (Grass/Rock) sets Spikes.
  • Crystal Power (Fairy/Rock) sets Stealth Rock.
  • Static Power (Electric/Rock) paralyzes the target.
  • Relic Power (Psychic/Rock) inflicts Telekinesis on the target.
  • Winter Power (Grass/Ice) sets Ice Spikes.
  • Flurry Power (Fairy/Ice) frostbites the target.
  • Aurora Power (Psychic/Ice) sets Light Screen.
  • Conductive Power (Electric/Ice) sets the Superconduct field effect.
  • Shadow Power (Dark/Psychic) torments the target.
  • Lunar Power (Dark/Fairy) makes the target Drowsy.
  • Star Power (Dark/Electric) activates Wish.
  • Ruinous Power (Dark/Grass) badly poisons the target.

Ice Age (Move):

  • Increased base power by 10 (including when combined).
  • Now deals physical or special damage depending on which is higher for the user.
  • Now interacts with Electric Age (triggers the superconduct field effect, decreases the defense and special defense of the opposing team by 25% for 4 turns).
  • Now interacts with Dragon Age (triggers the dragon veil field effect, increases the defense and special defense of the ally team by 25% for 4 turns).

Stone Age (Move):

  • Increased base power by 10 (including when combined).
  • Now deals physical or special damage depending on which is higher for the user.
  • Now interacts with Electric Age (triggers live wire, an entry hazard that paralyzes grounded opponents on switch-in).
  • Now interacts with Dragon Age (creates a dragon crystal that heals the ally team for 1/6th of their max HP at the end of each turn, lasts indefinitely until broken by certain attacks like Brick Break, Boomburst, Explosion, etc.).

Iron Age (Move):

  • Increased base power by 10 (including when combined).
  • Now deals physical or special damage depending on which is higher for the user.
  • Now interacts with Electric Age (triggers magnetic field, causing all Pokemon on the field to levitate for 5 turns).
  • Now interacts with Dragon Age (triggers dragon cage, preventing the opposing team from switching out for 4 turns).

Fire Pledge (Move):

  • Now deals physical or special damage depending on which is higher for the user.
  • Field effect now deals 1/6th of the target's HP at the end of every turn instead of 1/8th.
  • Field effect no longer has any effect on Pokemon with Flash Fire, Heatproof, Fire Mastery, or Well Baked Body.

Water Pledge (Move):

  • Now deals physical or special damage depending on which is higher for the user.

Grass Pledge (Move):

  • Now deals physical or special damage depending on which is higher for the user.
  • Field effect now only effects grounded Pokemon.

G-Max Wildfire (Move):

  • Field effect no longer damages Pokemon with Flash Fire, Heatproof, Fire Mastery, or Well Baked Body.

G-Max Vine Lash (Move):

  • Field effect no longer damages Pokemon with Sap Sipper or Grass Mastery.

G-Max Cannonade (Move):

  • Field effect no longer damages Pokemon with Storm Drain, Water Mastery, Water Compaction, Magma Armor, Water Absorb, or Dry Skin.
  • Field effect heals Pokemon with Water Absorb or Dry Skin for 1/8th of their max HP at the end of each turn.

G-Max Maloder (Move):

  • Now inflicts Toxic instead of Poison.

Wish (Move):

  • Now displays a message in chat to show the effect activating.

Head Smash (Move):

  • Now has a 10% chance to make the target flinch.
  • Increased accuracy to 85 instead of 80.

Magnet Rise (Move):

  • Now lasts indefinitely (until the user switches out) instead of only lasting 5 turns.

Me First (Move):

  • Decreased PP to 10 instead of 20.
  • Now has +1 priority.

Файлы

lasers-additions-1.1.jar(3.72 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1+mod

Загрузчики

Fabric
NeoForge

Версии игры

1.21.1

Загрузок

1.2K

Дата публикации

30.07.2026

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ID версии

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