This project comprises a wide variety of custom item models that can be obtained—as of 1.21.5—without mods or datapacks and simply grab an anvil and renaming each item as specified in the resource pack's README.
These items can then be:
These custom models can be downloaded as independent packs
from the project GitHub, or
you can use the combine.py script in that repo to mix and match
and obtain your own custom pack.
Texture potions as cups of coffee or shots of esperesso
(see accompanying datapack to for better immersion through auto-naming)
My own carved-pumpkin clearing resourcepack, included for (my own?) convenience
Wear a Portal 2 personality core on your head
Not sure what to do with all those ghast heads you've been getting through
the More Mob Heads datapack?
Why not turns some of your excess tears into legs and put up a baby
even babier ghast around your base?
Mixes various in-game sounds for Hermit soundbytes
Provides the custom Totems of Undying created by u/BrazenWolf_ of the r/HermitCraft subreddit
Cursed Goomba model based on the "HIM" Mari0 jumpscare mappacks developed by Britdan
Jameson-Type Cyborg from Ghost in the Shell: Stand Alone Complex
Turn a sword into an (equally deadly) set of double-pointed knitting needles
Add some custom paintings to your Minecraft workplace to improve morale
Turn Ender Pearls and Eyes of Ender into everyone's favorite Aussie Hermit
(see accompanying datapack to enable some fun sounds)
Oddishes of various flavors
Turn your poisonous potato into a portable console
Various Trek-themed items
The Steam Deck was modeled by me, from scratch, in Blockbench.
The Cursed Goomba model is courtesy of Alesan99
Hermit Totem models and textures are provided courtesy of u/BrazenWolf_ and can be downloaded separately.
The model for Wheatley comes from bunbunny via sketchfab and is available under a Creative Commons Attribution license.
The "motivational" posters were adaoted from the background of Mojang's "How We Make Minecraft" series (Season 2) as featured on the Minecraft YouTube channel.
PearlescentMoon textures are all courtesy of PearlescentMoon.
The Hermit egg model and textures were extracted from the official Hermitcraft Season 9 world download obtained from the official website and were originally created by Danny.
Several models were remapped and baked in Blender then converted using voxelizer. Most were either designed in or edited using Blockbench.
Textures were edited using a combination of Blockbench, PikoPixel and GIMP.
Some other tutorials and resources that were instrumental in the development of this datapack:
All resourcepacks, datapack, scripts and their respecitve contents—including model assets and textures—are provided and made available by me, @OpenBagTwo, under the GNU Public License v3, except where explicitly stated otherwise. Some assets may be available under less restrictive terms from their original sources.