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Ресурспаки/Cake's Cosmetic Pack (Java)
Cake's Cosmetic Pack (Java)

Cake's Cosmetic Pack (Java)

Choose or create your cosmetic!

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Все версии0.0.3: The Heavenly Update:

0.0.3: The Heavenly Update:

Alpha07.12.2025

Список изменений

  • First, I just want to say that ive already reached nearly 100 downloads on both platforms. Its not a lot (compared to the nearly 35k of the bedrock version (still my most downloaded pack SO FAR)), but its a solid start, despite this port missing a lot of cosmetics currently.

  • Second, and I know most of you will not care about this, but I plan on making my own full D°Uzi Craft port (like, the entire pack, fully reported by someone else), I just need Masaki to add me onto the Modrinth page, make a CurseForge page (cause I guess some people still uses it (for minecraft java content, not the other games or Macrohard's wet dream of a version that they call Minecraft, and that the community calls Bedrock Edition)) and for him to release that UPDATE HE STILL HAS SOMEWHERE ON HIS SOLID STATE DRIVE (im not actually mad). After that, I can work on also porting Cake's D°Uzi Tweaks, another bedrock pack of mine.

  • Third, well now there is a changelog in the pack

  • Fourth, technically, this is suppose to release last week, but I didnt have enought time to select between more than one cosmetic intially. So now with more time, how does it work now?

Well for that, onto the changelog!

  • Official Cosmetics ported: 4/41 (i actually made all of these?)

CHANGES AND ADDITIONS:

  • Finally managed to implement more than 2 cosmetic switching:
  • Required a slight refactoring of how cosmetic switching works however, from switching using porperty files, to switching using the optifine models themselves.
  • Thanks to this, ported the following cosmetics from the bedrock version:
  • Wings, the first animated cosmetic of the pack so far.
  • The animations may not be as accurate to the bedrock animations, mainly because EMF dont have as many animation query equivalents, and its numbers and animations acted differently for some reason, even if you were to get the time variable 1 to 1 with bedrock (???), forcing me to make my own.
  • Anniversary Backpack, was made to celebrate the predecasor of the bedrock version's (Cake's Backpacks) first anniversary.
  • Starting as of now, below each changelog, the amount of ported cosmetics will be noted. Until they are done, this will be a cool way of checking the amount of cosmetics that are available in both java and bedrock.
  • Yes, apparently, i made all of these. And yes, ALL of them will be available on both versions (if possible, with the same special functionality (if possible aswell))

NOTES:

  • For some reason, if you want to switch between multiple cosmetics using RespackOpts, you would have to press the "Done" button twice; once in the Config screen, and another in the resource pack screen. The game will have to reload resource packs however to show the cosmetic.
  • I'm currently looking at a way to implement 2 things,
    1. Head cosmetics without ingecting to the player model
    1. Not have to duplicate the empty pixel and properties files more than once for multiplayer support
    1. Much smaller, but being able to use the wings's Elytra texture in the wings cosmetics (this one could be implemented after the port's full release)
  • Once more, all of these things may cause major internal changes, but i am not worried about that until I have a solid backbone for custom cosmetic, which is one of the main principiles of the cosmetic pack.
  • I've been thinking of how the pack's roadmap would work, and I've managed to created a bsic roadmap:
  • (Current) Alpha: Made for the players (adding cosmetics)
  • Beta: Made for the creators (custom cosmetics slot, making the pack a dependancy for companion packs, and player-less cape support)
  • Release: Polish on all packs (if needed) and properly checking older versions support (1.21.8 until 1.20 (maybe until 1.18.2, but those versions now dont have as many outdated mods and ill had to add support for outdated EMF & ETF versions))
  • Post Release: Porting all companion pack, and having as much parity to the bedrock version as possible, while avoiding major internal changes (unless needed)
  • After Full Release, the version number will have parity with the bedrock version. Currently, it is on 2.4.0, with 2.4.1 releasing tomorrow to fix issues caused by Mounts of Mayhem.

  • Sorry for the yapfest that this changelog has become, but there was alot to that I wanted to cover. May reduce it next week, in which, that update should include head cosmetics.

Файлы

Cake's Cosmetic Pack.zip(137.27 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.0.3

Загрузчики

Версии игры

1.21.9–1.21.11

Загрузок

19

Дата публикации

07.12.2025

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ID версии

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