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fixed mistake that removed the jackhammer parry sound from the heavy mace hit
added marksman revovler shot to heavy mace hits to feel more ultrakill-ey
changed ground mace attack to be more ultrakill oriented
fixed stereo audio in the air mace.oggs cuasing them to be played at max volume with no directional sounds
first version

Replaces the mace hit sound effect with a dynamic parry sound effect carefully crafted using Ultrakill and Minecraft sound effects in audacity. Made by Siamcheese (pack.png made by @Xk_ofc on twitter/x)