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Плагины/VanishSystem
VanishSystem

VanishSystem

VanishSystem: Stay hidden with all your administraitive controls that can hide you on the packet level.

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VanishSystem

Vanishes a staff member and hides more than just the model of the player.

Vanish staff will no longer show up in the server list, tab completion, tab list or mob interaction. No player can step into them. With the addition of PacketEvents footstep sounds, scoreboard insertions and particles will also stop. Console and server log will still see them.

Overview

  • Vanish self, another player or an offline player and have them log in as invisible. Timed vanish will automatically reappear.
  • Job based profiles: observation, builder, strict-ghost and 6 others. These determine what the player may interact with and who may view the player.
  • Lock chat during a vanish. Public chat is hidden during a vanish and can be unlocked with a click. This allows for personal messages to not be seen in public chat.
  • Watch commands: follow, return, silent teleport and target. These all display the health, food, location, ping and coordinates of the target. There is also an option to view the target silently.
  • An audit log exists for vanishes, forced un-vanishes, silent opening of chests and teleportations.

What can players see

Without PacketEventsWith PacketEvents
Player model, name completion, tab entry, hidinghiddenhidden
Number of server list entriesadjusted (Paper)filtered
Commandsvisiblevisible
"Player not found"samesame
Footsteps, hurt, eating soundsstill sentfiltered
Sprint particles, crit particlesstill sentfiltered
Scoreboard team entriesstill sentfiltered
Mob targeting, arrows, pressure plates, collisionspreventedprevented
Console, server outputvisiblevisible

"Still sent" entries will only be visible from a client designed to detect them. The packet layer handles this.

Features

  • Ghost mode: No collisions, arrows pass through, pressure plates and sculk sensors are silent, mobs stop targeting you and you no longer contribute to the sleep percentage
  • Safety: protection from fire, freezing, hunger, air loss and damage. Rescue from the void and a check before being teleported to an unsafe location
  • Per-profile restrictions: breaking, placing, containers, pickup, redstone, mounting, trading, etc. with individual permissions. All off by default
  • Fake join/leave events, configurable per viewer. Leaves appear as normal leaving
  • Silent chests: no sound or lid movement to anyone other than authorized users. Requires PacketEvents
  • Multi-tiered visibility: Optional. If a helper has a low see level they cannot see if an admin has vanished. Use /vanish whycansee to see the reasons for a visibility change
  • Indicators: Default is action bar. Title, chat and boss bar indicators are also available. Staff can enable/disable these themselves
  • Storage: Default is a plain file. MySQL, MariaDB and SQLite are also available
  • PlaceholderAPI placeholders that only display information that the viewer is permitted to view

Extra Information

  • If no PacketEvents are installed, ping updates, scoreboard team packets, particles, sounds will still leave the server. A modified client will see these, but a normal client will not.
  • /who, /list or other plugins output is not altered. If you specify commands in the config, these will return not found instead.
  • Viewer glow, silent chests and remaining in the tab list all require PacketEvents. Folia also disables glow.
  • Server list hover on Spigot is filtered, but the amount may or may not be reduced. Paper implements this properly.
  • On Sponge, invisibility is all or nothing. A hidden player cannot be seen even by other operators.
  • Inventory viewing is not supported. Use a separate invsee plugin for this.

Details

Commands

The main command handles /v, /vs and /vanishsystem. It can be renamed in the config.

CommandWhat it does
/vanishToggles your own vanish
/vanish on|off [player] [flags]Explicitly sets visibility for yourself or another player
/vanish timed <duration> [profile]Vanishes for a specified duration
/vanish extend <duration>Extends a timed vanish
/vanish offline <player> <on|off>Determines how an offline player will reconnect
/vanish network <on|off>Determines if vanish operates locally or across the network
/vanish profile <name>Switches profiles with no visible delay
/vanish level <number>Changes their use level
/vanish list [offline|network]Hidden players you are allowed to see
/vanish status [player]Provides information on the visibility status of a player
/vanish whycansee <viewer> <target>Provides information on a visibility decision
/vanish revealto|hideto <player> [duration]Allows for one specific viewer
/vanish pickup|xppickup <on|off>Allows for item/XP pickup while hidden
/vanish fly <on|off|speed>Allows for flying while hidden
/vanish nightvision|noclip <on|off>Allows for private mobility effects
/vanish visibleintab <on|off>Allows for visibility in the tab list
/vanish publicchat <lock|unlock|once>Locks public chat
/vanish interact <lock|unlock> [duration]Locks interaction
/vanish target <player|nearest|next|previous|clear>Selects a target to watch
/vanish follow <player|off>Follows the target
/vanish tp <player>Silently teleports to a player
/vanish returnReturns to a previously saved location
/vanish fakejoin|fakequit [player]Sends a fake join or quit event
/vanish audit [player] [limit]Provides access to audit logs you can view
/vanish menuOpens the staff menu
/vanish doctorProvides health checks
/vanish debug confirmCreates a redacted support file and places it in debug-reports/
/vanish syncSends network sync
/vanish reloadReloads. A corrupt config will be rejected and the previous config will remain active

Toggle flags: -s Silent, -t Stay in tab, -n Network scope, -p <profile>, -l <level>, -d <duration>, -r "<reason>", -c <case id>, --confirm, --dry-run, --no-return, --no-fake-message. Invalid or contradictory flags cause an error, not silent failure.

Permissions

Operators have all nodes except five: vanish.protected, vanish.exempttarget, vanish.notoggle, vanish.joinvanished and vanish.chat.bypass. These should be assigned to specific ranks rather than to operators.

NodeCovers
vanish.useVanish yourself. Recommended for staff in addition to vanish.see
vanish.seeSee vanished players
vanish.use.others, .offline, .network, .timedVanish another player, an offline player, network wide or a timed vanish
vanish.silent, vanish.showintabSilent and show in tab flags
vanish.revealto, vanish.hidetoPer viewer reveal flags
vanish.chat.bypass, vanish.chat.unlockAllow public chat while vanished
vanish.interact.bypass, vanish.interact.unlockBypass interact restrictions
vanish.place, vanish.break, vanish.pickup, vanish.container and othersOne node per restriction
vanish.fly, vanish.noclip, vanish.nightvision, vanish.spectatorFlight and movement options
vanish.follow, vanish.target, vanish.return, vanish.teleportObservation options
vanish.audit, .audit.location, .audit.ip, .audit.reasonView the log with private fields broken out
vanish.protectedCan not be forced reveal or toggle by lower ranked staff
vanish.use.level.<n>, vanish.see.level.<n>, vanish.use.profile.<name>Profile and layered visibility from config
vanish.adminContains all staff tools nodes
Configuration

Configurations are separated by feature, which allows each file to remain relatively small. All plugins have a main config in config.yml within each module. Configuration files are created on first use and are never overwritten during plugin updates.

plugins/VanishSystem/
├── config.yml               Main config, storage, modules and PacketEvents
├── messages.yml             All messages
├── indicators/config.yml    Title, scoreboard, boss bar, sounds, action bar
├── visibility/config.yml    Protected accounts, levels and who can see whom
├── announcements/config.yml Staff messages and fake join/quit
├── profiles/config.yml      Bundles of settings with names
├── restrictions/config.yml  Actions allowed for vanished players
├── ghost/config.yml         Sensors, projectiles and collisions
├── safety/config.yml        Safe reappear, hunger and damage
├── movement/config.yml      Noclip, spectator and flight
├── containers/config.yml    Silent chests
├── chat/config.yml          Confirmation and chat locking
├── discovery/config.yml     Server list, target lookups and tab completion
├── target/config.yml        Follow, teleport and target
├── gui/config.yml           GUI for /vanish menu
├── audit/config.yml         Auditing
├── network/config.yml      Cross server vanish
└── language/en.yml         Language files
PlaceholderAPI
%vanish_is_vanished%     %vanish_state%          %vanish_profile%
%vanish_duration%        %vanish_use_level%      %vanish_see_level%
%vanish_target%          %vanish_packet_layer%   %vanish_sync_status%
%vanish_online_visible%  %vanish_online_public%  %vanish_hidden_total%
%vanish_public_chat_locked%   %vanish_prefix%    %vanish_suffix%

The %vanish_online_visible% placeholder provides the actual amount to moderators and the public amount to non-mods all from the same placeholder. This allows one scoreboard to work for both mod and non-mod players. The %vanish_prefix% placeholder is empty if the player is visible.

Developer API
if (VanishAPI.isVanished(player)) {
    return; // don't announce this player
}
if (!VanishAPI.canSee(viewer, target)) {
    continue; // leave them out of your list
}

All functions are null safe and will gracefully deal with a missing VanishSystem. The isVanished function will also check the common vanished key set by EssentialsX, PremiumVanish and SuperVanish. Events: PlayerVanishEvent, PlayerReappearEvent (both are cancelable), the Post versions of each, target, level, profile and visibility events.

Партнёрский материал

Сервер для плагина VanishSystem - как у профи

Плагин VanishSystem создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином VanishSystem для друзей можно за пару минут - BungeeHost всё уже подготовил.

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Опубликован:2 месяца назад
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