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ZDiscord

ZDiscord

ZDiscord bridges Minecraft and Discord: two-way chat with webhook avatars, live server status (players/TPS), account linking with role grants, and a built-in ticket system. Folia support, native JDA 5 slash commands, 15+ toggleable modules.

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Все версииZDiscord 1.3.0

ZDiscord 1.3.0

Release30.08.2026

Список изменений

Added

  • Real profile pictures. If SkinsRestorer is installed, /profile cards and leaderboard thumbnails use the player's actual skin instead of the default Steve/Alex head. Set profile.skin-restorer to false to disable.
  • Discord replies are now quoted in Minecraft chat. Replying to a bridged message shows a short "Replying to X: ..." line above it, so it's clear what the message is answering. See chat.show-replies, chat.reply-format, chat.reply-preview-length.
  • More console logging: account links/unlinks, ticket open/close, and a shutdown summary with storage flush confirmation.
  • SkinsRestorer listed as a soft dependency in plugin.yml.
  • /zdiscord diagnostics — a read-only health check in-game: storage backend and unflushed writes, Discord ping, active webhooks, SkinsRestorer/Geyser detection with Bedrock player count, and module states.
  • Live stats panel — one combined embed that refreshes itself in a channel: players online (with names), TPS, memory, top kills, most playtime, and most followed. Enable it with live-stats.channel in config.yml; refresh rate via live-stats.update-interval.
  • Self-refreshing /leaderboard replies — command responses now re-edit themselves with fresh data every leaderboard.auto-refresh-seconds (default 60s, 0 disables) and follow you when you page or switch stats. They stop after 30 minutes or if the message is deleted.
  • logging.debug: false in config.yml — one switch for troubleshooting. Turns every log category to DEBUG, unsuppresses JDA/Hikari connection logs, and applies live via /zdiscord reload (previously logging changes needed a restart). /zdiscord diagnostics shows whether it's on.
  • Geyser/Floodgate awareness for avatars. Bedrock players get name-based mc-heads heads when SkinsRestorer has no skin for them instead of a guaranteed-broken UUID URL. chat.avatar-url now also accepts "auto" (the new default) which picks the best source per player; custom %uuid%/%name% formats still work everywhere.
  • The "Most Followed Players" leaderboard panel now reads follower counts from storage, so players who haven't joined since the last restart no longer disappear from it.
  • Ticket channels store their owner in the channel topic, so closing a ticket always frees the right person's ticket slot.
  • Optional Onlysleep and RedstoneReboot bridges forward sleep/night and restart messages through ZDiscord's existing bot connection. Each can use a dedicated channel or fall back to channels.events.
  • The public API can queue plain messages and EmbedData objects to configured Discord channels.

Changed

  • config-version bumped to 11 so existing configs pick up all avatar, logging, live-stats, reply, and integration keys. Untouched chat.avatar-url defaults are migrated to "auto" automatically.
  • JDA updated from 5.2.1 to 6.5.0 for current Discord API behavior and 2026 permission changes; SLF4J updated/aligned to 2.0.18 and relocated inside the plugin JAR.
  • MySQL connections encrypt by default (use-ssl: true) but no longer demand a CA-signed certificate; set storage.mysql.ssl-verify-certificate: true if yours has one. The official Connector/J driver is now bundled and relocated, so MySQL 8+ storage works on a clean server without another plugin supplying a driver.
  • Stat-update events (ZDiscordStatUpdateEvent) fire before the value lands and cancelling one no longer rolls back increments that raced with it.
  • /zdiscord embed reports "bot not connected" instead of throwing when startup failed.

Fixed

  • Emoji shortcodes (:green_circle: etc.) showed as raw text in every embed - Discord only renders shortcodes in plain messages, not embed titles/fields/footers. All ~80 usages across panels, cards, tickets, and status embeds now use real Unicode emoji, which render everywhere. (config-version 10)

  • YAML storage could silently drop writes: a save landing between the flusher's file snapshot and its dirty-flag reset was lost until restart. Dirty flags now live under the same lock as the save itself.

  • Pending MySQL writes queued during shutdown ran anyway instead of being cancelled with the scheduler teardown.

  • /ticket from Discord no longer blocks JDA's gateway thread during channel creation (chat relay froze while tickets were being made).

  • /players and the status embed no longer risk a ConcurrentModificationException when someone joins or leaves mid-refresh; the status panel just skips the player list that tick.

  • Two simultaneous first messages in a channel can't create duplicate "ZChat" webhooks anymore (orphans count against Discord's 10-webhook channel cap).

  • Unlinking no longer clears the reverse lookup when legacy data maps several players to one Discord ID - the other linked player keeps working.

  • Startup gives up on a stuck Discord connection after 15 seconds instead of hanging the server enable phase forever.

  • Transcript button on a fresh empty ticket replies with a friendly message instead of an exception.

  • Numbers formatted into URLs and embeds (TPS, memory, K/D, avatar URLs) now use locale-independent formatting, so servers running under digit-substituting locales don't produce broken image links.

  • Skin cache is bounded (~2048 entries) so very large servers don't accumulate entries forever; confession/follow cooldown maps evict expired entries too.

  • SkinsRestorer's overloaded texture helper is resolved by its SkinProperty parameter, avoiding a runtime mismatch with the String overload.

  • Release automation publishes only the shaded runtime JAR and now runs from immutable v* tags instead of every push to main.

  • Discord console commands keep a hard denylist even when a custom allowlist is configured; shutdown, permission escalation, arbitrary command execution, and plugin reload commands cannot be enabled remotely.

  • Minecraft chat cannot trigger Discord @everyone, @here, or role/user mentions, and console/webhook buffers now have hard memory bounds under message floods.

  • Ticket numbering no longer resets to #1 after a restart (the counter was written as a string and read back as 0).

  • ZDiscord no longer crashes at startup if the server console can't display unicode; the startup banner and console messages are ASCII-safe.

  • status.embed.color is honored again; it was silently ignored during the rewrite.

  • TPS reading falls back to a flat 20.0 on old Spigot builds instead of breaking the embed.

Файлы

ZDiscord-1.3.0.jar(19.29 MiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.20–26.1.2

Загрузок

2

Дата публикации

30.08.2026

Загрузил

ID версии

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