
WorldPulse
WorldPulse turns each world into a living Pulse across Mining, Combat, Farming, and Exploration, measured in real time from what your players actually do.
Оцените первым
19
0
Список изменений
Changelog
All notable changes to WorldPulse are documented in this file.
[0.1.0] - 2026-09-09
Initial release. This version implements the foundational activity-tracking layer that later versions (World State, Dynamic Events, Player Influence) will build on.
Added
- Activity tracking across four independent channels: Mining, Combat, Farming, and Exploration.
- Mining: stone, deepslate, all overworld/nether ore variants, and ancient debris.
- Combat: hostile mobs and raid mobs (zombies, skeletons, creepers, endermen, blazes, pillagers, ravagers, witches, and more).
- Farming: fully grown wheat, carrots, potatoes, and beetroot; pumpkins; melons; and animal breeding.
- Exploration: new chunk discovery, with bonus points for entering the Nether or the End.
- World Pulse system — a 0–100 value per world per statistic, calculated from a rolling time window and recalculated on a configurable interval.
- SQLite-backed history — periodic, asynchronous snapshots of each world's Pulse saved to a local
worldpulse.db. /worldpulse status [world]— displays the current Pulse for a world with a formatted bar and percentage per statistic./worldpulse reload— reloadsconfig.ymlwithout restarting the server.- Permissions:
worldpulse.use(default: everyone),worldpulse.status(default: everyone),worldpulse.admin(default: op). - Per-world, per-statistic configuration — enable or disable WorldPulse entirely per world, or toggle individual statistics (e.g. disable Farming tracking in the Nether).
- Anti-exploit protection for Mining — blocks placed by a player are excluded from Mining Pulse when broken, preventing silk-touch place-and-remine loops from inflating the score.
Technical
- Activity is recorded in memory only; no database writes happen on the event hot path (block break, entity death, etc.), keeping per-event overhead negligible.
- SQLite driver is bundled directly in the plugin jar — no external setup or additional dependencies required.
- Database writes are performed asynchronously and never block the main thread.
Known Limitations (by design, addressed in later versions)
- Pulse is window-based only; there is no smooth decay curve yet (planned for v0.2).
- No World State layer yet — Threat, Stability, Ecology, and Civilization are not implemented (planned for v0.2).
- No dynamic events, GUI, boss bars, or rewards yet (planned for v0.3).
- No per-player statistics, profiles, or achievements yet (planned for v0.4).
- No PlaceholderAPI or DiscordSRV integration yet (planned for v1.0).
Requirements
- Paper (or a Paper fork) — Spigot/CraftBukkit is not supported
- Minecraft 1.21.x
- Java 21+
Файлы
WorldPulse-0.1.jar(11.47 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.1
Загрузчики
Paper
Версии игры
1.21–1.21.11
Загрузок
7
Дата публикации
09.09.2026
