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WorldPulse

WorldPulse

WorldPulse turns each world into a living Pulse across Mining, Combat, Farming, and Exploration, measured in real time from what your players actually do.

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Все версии→WorldPulse 0.2

WorldPulse 0.2

Release03.10.2026

Список изменений

Adds the World State layer and Automatic Reactions on top of v0.1's activity tracking. This version also replaces the fixed-window Pulse calculation with continuous decay.

Added

  • Nature activity channel — a fifth Activity Pulse tracking tree felling, sapling/mangrove propagule planting, and fishing. Player-placed logs are excluded from felling credit, mirroring the existing Mining anti-exploit protection.
  • World State layer — four new 0–100 scores computed every update tick:
    • Threat — driven by sustained Combat Pulse and by player deaths in that world.
    • Stability — smoothly tracks a target derived from Threat and from extreme Mining/Combat activity, rather than jumping instantly.
    • Ecology — a running ecological balance driven by felling (down) and planting (up), with a gentle pull back toward a configurable healthy baseline over time. Unlike every other tracked value, it does not decay toward zero on its own.
    • Civilization — driven by completed villager trades, building-material placement, and bed placement, plus the current online population and how much of the world has been explored.
  • Automatic Reactions — chat announcements when a world's Threat rises above, or its Ecology/Stability falls below, a configurable threshold, with a matching recovery message once it settles back. Separate warning/safe thresholds (hysteresis) plus a cooldown prevent spam from a value hovering near the line. Toggleable per world.
  • /worldpulse status now also displays Threat, Stability, Ecology, and Civilization alongside the five Activity Pulse channels.
  • world_state_snapshots table — periodic, asynchronous World State snapshots saved alongside the existing Activity Pulse history.
  • New configuration sections: pulse.decay-per-hour, world-state.* (per-score formula weights), and reactions.* (per-score warning/safe thresholds and cooldown), plus a nature toggle and a reactions.enabled toggle per world.

Changed

  • Pulse calculation now uses continuous exponential decay instead of a fixed rolling window. Every Activity Pulse channel (and most World State scores) updates each tick as new = clamp(old × decayFactor + gain, 0, 100), so a value fades smoothly rather than dropping off a cliff when it exits a 15-minute window. pulse.window-minutes has been removed in favor of pulse.decay-per-hour.
  • pulse.thresholds.* now represent points needed per hour of sustained activity to hold a Pulse near 100, rather than points needed within the old fixed window. Existing values carry over with the same names but a different effective meaning.
  • Scheduling for Activity Pulse, World State, and Reactions is now centralized in a single coordinator so all three update in a guaranteed, consistent order every tick.
  • world_statistics gains a nature column. Existing v0.1 databases are migrated automatically on first startup after updating — no manual steps required.

Technical

  • World State and Reaction state live in memory only, updated on the same main-thread tick as Activity Pulse; database writes for both new and existing tables remain asynchronous and off the hot path.
  • Anti-exploit block-placement tracking (previously Mining-only) is now shared via a common utility and reused by the new Nature channel.

Known Limitations (by design, addressed in later versions)

  • Reactions are chat notifications only — no mob spawns, special loot, GUI, boss bars, titles, or sounds yet (planned for v0.3's Dynamic Events).
  • No per-player statistics, profiles, or achievements yet (planned for v0.4).
  • No PlaceholderAPI or DiscordSRV integration yet (planned for v1.0).

Requirements

  • Paper (or a Paper fork) — Spigot/CraftBukkit is not supported
  • Minecraft 1.21.x
  • Java 21+

Файлы

WorldPulse-0.2.jar(11.50 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2

Загрузчики

Paper

Версии игры

1.21–1.21.11

Загрузок

10

Дата публикации

03.10.2026

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ID версии

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