
WorldEditDisplay - визуализация выделения WorldEdit на сервере
Серверный плагин WorldEditDisplay для Minecraft 1.20-1.21 добавляет наглядное отображение выделений WorldEdit с помощью Display Entities. Игроки видят свои регионы без установки клиентских модов. Настройка цвета, толщины линий, заливки, шеринг выделений и просмотр за игроками - всё прямо на сервере.
Список изменений
Summary
WorldEditDisplay 2.5.1 is a patch release that restores reliable WorldEditCUI client detection and handoff while making player display settings and renderer refresh commands apply consistently.
Players without WorldEditCUI continue to use the built-in server renderer. Players with the client mod are now detected from the official version handshake and receive native CUI packets without duplicate server-side selection displays.
WorldEditCUI Compatibility
- Detects the official direct
worldedit:cuiversion handshake (v|4and future protocol versions) - Retains compatibility with legacy
minecraft:registerchannel announcements - Parses REGISTER payloads as exact NUL-separated channel names instead of substring matches
- Restores native WorldEditCUI priority even when server rendering is auto-enabled
- Keeps Bedrock/Floodgate clients on the server renderer
Renderer Handoff & Reliability
- Cancels pending server render work when a native CUI client is detected
- Clears selection display entities that were created before the client handshake arrived
- Prevents toggle, settings reload, and renderer refresh operations from recreating duplicate server displays for native CUI users
- Keeps CUI and Bedrock routing state visible across packet and scheduler threads
Player Settings & Command Fixes
- Makes whole-renderer resets clear cached player overrides correctly
- Makes
/wedisplay reloadplayerdiscard pending in-memory edits before reloading saved settings - Exposes and persists the missing
max_grid_spacingandsqrt_scale_factorplayer settings - Supports
-1as unlimited maximum grid spacing - Refreshes active selections immediately after enabling rendering or reloading server configuration
- Rejects unknown
/wedisplay viewsubcommands instead of unexpectedly toggling view-all mode - Loads the bundled Simplified Chinese (
zh_cn) language resources - Corrects the grid-division command example to use a value within the default player limits
Testing & Build Updates
- Added unit coverage for direct CUI handshakes, legacy REGISTER lists, exact channel matching, native-client routing, and Bedrock fallback
- Extended the Paper/Mineflayer end-to-end test with normal and CUI-capable clients
- Verifies that silent server handshake injection does not falsely detect normal clients
- Verifies native client detection, existing entity cleanup, outbound CUI forwarding, and renderer refresh suppression
- All 47 unit tests pass, and the Paper 1.21.11 end-to-end workflow passes with PacketEvents 2.13.0
System Requirements
| Component | Requirement |
|---|---|
| Minecraft / Platform | Paper / Folia / Spigot (Spigot Version) 1.19.4 ~ 26.2, where builds are available |
| Java | 17+ |
| PacketEvents | 2.13.0+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional, used for particle fallback auto-detection |
| Floodgate | Optional, used for Bedrock player detection |
Upgrade Notes
- No breaking configuration changes from 2.5.0
- Existing player settings and accepted share relationships remain compatible
- Native WorldEditCUI users no longer need to disable the server renderer manually
- Update PacketEvents to 2.13.0 or newer before upgrading
- A full server restart is recommended after replacing the plugin JAR
- No client-side mod is required for the built-in renderer
Download
The Paper-compatible plugin JAR is attached to this release. The same artifact supports Paper and Folia; use the Spigot build profile when producing a dedicated Spigot artifact from source.
Support
For issues, feature requests, or questions, please open an issue on the GitHub repository.
Full Changelog: 2.5.0...2.5.1
