Real places, in Minecraft.
Voxel Earth is a full pipeline for turning photogrammetry and 3D Tiles into block-based worlds.
It streams Google Photorealistic 3D Tiles (and other sources) into Minecraft as voxelized chunks, so you can walk through real cities, mountains, and landmarks — block by block.
play.voxelearth.orgWhat is Voxel Earth and why should I use it?
Voxel Earth is a Minecraft + web ecosystem for exploring real-world geometry as voxels:
3D Tiles to blocks
Fetches photogrammetry tiles (e.g. Google Photorealistic 3D Tiles), normalizes them, and converts them into Minecraft block palettes.
On-demand streaming
Tiles are pulled and voxelized as players move around, so you can “walk into” a real city and watch it appear around you.
Flexible pipeline
Each major step (download, Draco decode, voxelization) exists as a separate CLI tool and as embedded code in the plugin. You can test each stage locally before wiring everything together.
Server-friendly
The Minecraft plugin is built as a single shaded JAR, with CPU voxelization and async integration with FAWE for high-throughput placement.
Note: Links below are placeholders / targets; some may not exist yet.
Minecraft plugin (core Voxel Earth JAR)
Web client
VoxelEarth’s plugin adds commands for geocoding, tile loading, and per-player preferences:
/visit <location>
Teleport to a geocoded location (city, landmark, etc.) and stream tiles around it.
/visitradius <tiles>
Configure how many tiles /visit loads around the target area.
/moveradius <tiles>
Set how many tiles are loaded as the player moves.
/movethreshold <blocks>
Movement distance (in blocks) required before triggering new loads.
/moveload <on|off|toggle|status>
Enable/disable movement-based loading for yourself.
/visitother <player> <location>
Teleport another player to a geocoded location and stream tiles.
/visitradiusother <player> <tiles>
/moveradiusother <player> <tiles>
/movethresholdother <player> <blocks>
Admin variants that adjust settings and notify other players.
/voxelapikey <google-api-key>
Store a Google API key for geocoding and tile access (per server).
Permissions are namespaced under voxelearth.* and default to true or op as appropriate (see plugin.yml for full details).
If you just want to experiment with tiles and voxelization in your browser, use the web client:
The web client:
Voxel Earth and its companion CLIs are released under the MIT License, unless otherwise noted in sub-projects.
See the LICENSE file in this repository for full terms.
“Minecraft” is a trademark of Mojang AB. Voxel Earth is not affiliated with or endorsed by Mojang AB, Microsoft, or Google.

Voxel Earth is a pipeline for converting 3D Tiles to voxels, showcased in converting Google Earth to Minecraft.