
VoidAC
This project is an Optimized and Upgraded GrimAC Fork. VoidAC is an anticheat that implements checks and features such as: AutoTotem, BanWaves, BanID, Threshold Optimizer, WallHit, AutoClicker EntityPierce, LineOfSightPlace and a lot more.
Список изменений
VoidAC 2.6.0
Critical: auto-punish could ban legitimate players
If you have punishments.auto-punish enabled, please read this. The threshold was
compared against a single check's violations, not the total across all checks as the
config described — and it defaulted to 10. Simulation reaches 10 violations on completely
honest players as a matter of course (its own alert threshold is 100), so enabling
auto-punish would remove real players from your server.
Thresholds are now configured per check, with sensible built-in minimums that protect you even if your config file predates this option. The global default moved from 10 to 100.
False positive fixes
- GroundSpoof no longer flags players whose game window is minimised or sitting in the pause menu. A starved client stops ticking evenly, and its ground status was being judged against ticks it never ran.
- Fixed water and lava currents applying a push the client never made. Below vanilla's cutoff a negligible current was scaled up to a full-strength push — several times larger than the flag threshold, on every tick in flowing water.
- Fixed 1.8–1.13 players drifting on every tick while on the ground: the ground speed calculation was missing the branch those versions use.
- Fixed jump prediction on pre-1.20.5 clients, which read a value those versions do not use, and on pre-1.14 clients using Jump Boost.
- Fixed levitation being mispredicted by the tick-skip estimator.
- Fixed pre-1.17 players in boats and minecarts having their position discarded.
- Fixed swimming predictions offering jumps the player never pressed.
- Book writing no longer flags when the only page is blank.
- Improved precision across fluid levels, diagonal movement and sprinting to match the client exactly.
- Sprint hunger check now runs with settled state and correctly treats 6 food as hungry.
- Added missing collision shapes for potted golden dandelion and sulfur spike.
Fixes
- Fixed "No SLF4J providers were found" errors on startup. Log output from PacketEvents, the connection pool and Redis was being silently discarded; it now reaches the console.
Additions
- Support for 26.2's attribute-driven friction, air drag and bounciness, including the reworked bed and slime bounce. Older clients are unaffected.
- Updated to PacketEvents 2.13.1.
