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A Minecraft Paper plugin that improves server performance by turning off villagers' AI when they're confined to trading halls.
/lobotomy info - Shows statistics about lobotomized and active villagers/lobotomy debug - Shows detailed information about the villager you're looking at/lobotomy debug <entity> - Shows detailed information about a specific villager/lobotomy debug toggle - Toggles debug mode/lobotomy wake - Manually restores AI to the villager you're looking at/lobotomy reload - Reloads the configuration and applies changes to all villagersNote: I do not make any money off this link. It's fully non-monetized.
#List of names that will always keep villagers active (case-insensitive)
always-active-names:
- "alwaysbrain"
#Interval between trapped checks, in ticks, for active villagers
check-interval: 150
#Interval between trapped checks, in ticks, for inac!Replace this with a descriptiontive villagers
inactive-check-interval: 150
#Interval between villager trade restocks, in milliseconds
restock-interval: 540000
#Range (in milliseconds) before restock-interval to start random restock checks. If set to 0, restocking is not randomized. If equal to or greater than restock-interval, restock will always occur.
restock-random-range: 0
#Whether to only lobotomize villagers with jobs
only-lobotomize-villagers-with-professions: false
#Whether to lobotomize villagers in boats/minecarts. Does not apply to villagers riding on non-vehicle entities like horses.
always-lobotomize-villagers-in-vehicles: false
#The sound to play when a villager restocks. Leave empty ("") for default sounds.
#A list of sounds can be found at https://jd.papermc.io/paper/1.21.6/io/papermc/paper/registry/keys/SoundEventKeys.html
#Use the name found in the description column, e.g. "entity.villager.celebrate" for the sound played when a villager restocks.
restock-sound: ""
#The sound played when a villager is leveled up. Leave empty ("") for no sound.
level-up-sound: "entity.villager.celebrate"
#Debug mode. Prints debug messages to the console.
debug: false
#Chunk debug mode. Prints debug messages related to chunks
chunk-debug: false
#To ignore villagers stuck in doors, set this to true.
ignore-villagers-stuck-in-doors: false
#To not lobotomize villagers surrounded by non-solid blocks, set this to true.
ignore-non-solid-blocks: false
#To check if there is a roof above a villager before lobotomizing, set this to true
check-roof: true
#Create teams for debugging purposes. This will create colored teams for inactive and active villagers. We use this to color their glowing effect.
create-debug-teams: false
#Disable the update checker. You can disable this if you don't want to be notified about updates.
disable-update-checker: false
#Disable chunk forced Villager updating. This'll disable changes to blocks in a chunk from triggering Villagers in the chunk to be updated.
disable-chunk-villager-updates: false
#Prevent trading with unlobotomized villagers. When enabled, players can only trade with villagers that have been lobotomized.
prevent-trading-with-unlobotomized-villagers: false
always-active-names)The plugin features an enhanced sound system:
restock-sound is left empty, villagers will play default sounds when restockingplugins/VillagerLobotimizer/config.yml if neededClone the repository
git clone https://github.com/mja00/VillagerLobotimizer.git
cd VillagerLobotimizer
Build the plugin
./gradlew build
The built plugin will be in build/libs/VillagerLobotimizer-<version>.jar
The project uses the run-paper plugin to easily test changes:
./gradlew runServer
This will download a Paper server for Minecraft 1.21.5 and start it with the plugin installed.
The project uses Hangar for publishing:
./gradlew publishPluginPublicationToHangar
This requires the HANGAR_API_KEY environment variable to be set. The plugin will be published as:
If you encounter any issues, please report them on GitHub.
This project is licensed under the MIT License - see the LICENSE file for details.

A plugin to lobotomize villagers stuck in a trading hall. Perfect for SMPs looking to increase performance without sacrificing gameplay!