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Плагины/ViewDistanceTweaks
ViewDistanceTweaks

ViewDistanceTweaks

Automatically adjusts view and simulation distance per world to match what your server can handle - more distance when there is headroom, less before players notice lag.

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Все версииViewDistanceTweaks 2.7.1-RELEASE

ViewDistanceTweaks 2.7.1-RELEASE

Release13.08.2026

Список изменений

ViewDistanceTweaks v2.7.1

Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.

Bugfix release for the features introduced in 2.7. If you enabled AFK throttling or chunk complexity weighting in 2.7, please update — both were broken. Everything else in 2.7 was unaffected.

Fixed

  • AFK player throttling did nothing unless another feature happened to be enabled. The periodic sweep that applies it was gated on the two per-player fixed-distance options, which are off by default — so switching on only afk-player-throttling, the most obvious way to use it, silently had no effect at all.
  • Chunk complexity weighting worked in reverse. The cost multiplier was applied so that an expensive world received a larger share of the chunk budget instead of a smaller one — roughly four times the real cost for a world with twice the per-chunk cost, while starving the cheap world that could actually have afforded it. Expensive chunks now correctly mean fewer of them.
  • Emergency relief could stay engaged forever. Running /vdt disable while relief was active left that world's weather cleared and its daylight cycle frozen indefinitely; only a reload or restart brought them back. Relief is now released as soon as the plugin is switched off.
  • /vdt status --fixed did not list AFK-throttled players, despite that command existing precisely to show which players the plugin is currently overriding. Each entry now also states whether the value came from a permission or from the AFK throttle.
  • Chunk generation tracking was not thread-safe on Folia, where chunk events fire on region threads: the counter maps could be corrupted or throw ConcurrentModificationException mid-cycle.

Performance

  • The cluster bonus is computed once per check cycle instead of three times, each of which ran an O(n²) pass over a world's players.
  • Complexity sampling no longer allocates an array of every loaded chunk (15k+ entries on a busy server) just to inspect 40 of them. It now samples around players, which is both cheaper and a better sample — the chunks that cost tick time are the ones near players.
  • Removed two unused methods left over from 2.7.

Dependencies

Support

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Author: LucasTHCR

Файлы

view-distance-tweaks-2.7.1-RELEASE.jar(122.67 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.7.1-RELEASE

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

120

Дата публикации

13.08.2026

Загрузил

ID версии

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