
ViewDistanceTweaks
Automatically adjusts view and simulation distance per world to match what your server can handle - more distance when there is headroom, less before players notice lag.
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ViewDistanceTweaks v2.9.0-BETA2
Dynamic view distance and simulation distance adjustment per world, driven by what your server can actually carry at that moment.
Follow-up to the 2.9.0-BETA subsystems. One new config option, requested by testers running only idle pre-generation / predictive pre-loading without wanting the plugin to touch view/sim distance at all.
Added
adjustment-mode: off. Disables automatic sim/view distance management entirely — the world's current distance is left exactly as-is, and only/vdt simulationdistance//vdt viewdistance(temporary overrides) can still change it. Idle pre-generation, predictive pre-loading, AFK throttling, per-player fixed distances and MSPT tracking all keep working independently, since they never depended on the distance-management pipeline in the first place. Useful if you only want the pre-generation/pre-loading subsystems and nothing else./vdt simulatereportsoffmode honestly — it does not compute a target it will never apply.
Dependencies
- Paper 1.21.x / 26.x — required
- PlaceholderAPI — optional
- EssentialsX — optional, only for AFK detection
Support
Join our Discord: dc.gg/paperstream
Author: LucasTHCR
Файлы
view-distance-tweaks-2.9.0-BETA2.jar(156.59 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.9.0-BETA2
Загрузчики
BukkitFoliaPaperPurpurSpigot
Версии игры
1.21–26.2
Загрузок
4
Дата публикации
20.08.2026
