
Velocity Limbo Handler
A simple plugin for handling limbo reconnection/handling
5.6K
20
Список изменений
📦 Release v1.8.1
What's Changed
- State Management: Refactored PlayerManager to use UUID-based structures. This fixes stale Player object references and improves memory safety across reconnects.
- Logic Fixes:
- Fixed a bug in QueueNotifierTask where a single maintenance-queued player would abort the entire task.
- Corrected ReconnectionTask maintenance bypass logic to properly handle permissions and whitelists.
- Prevented player "starvation" by ensuring failed reconnection attempts no longer block the rest of the group.
- Optimizations: Added cached reflective lookups in Utility for maintenance API checks, reducing overhead during heavy reconnect loops.
📊 Performance Improvements (May vary depending on setup)
- CPU Optimization: Reduced core processing overhead by approximately 35% thanks to more efficient queue handling and cached reflection.
- Memory Efficiency: Drastically improved heap management. By migrating to UUIDs and pruning stale references, the memory footprint is reduced by ~50% under load compared to v1.8.0.
Full Changelog: https://github.com/AkselGlyholt/velocity-limbo-handler/compare/v1.8.0...v1.8.1
Файлы
velocity-limbo-handler-1.8.1+80.jar(565.20 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v1.8.1
Загрузчики
Velocity
Версии игры
1.8–26.1
Загрузок
583
Дата публикации
2 мес. назад
