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VeloAuth

VeloAuth

Secure Velocity auth plugin with auto-login for premium players and registration/login for offline players.

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VeloAuth

VeloAuth

Modrinth Discord License bStats

Complete Velocity authentication plugin with intelligent nickname protection, premium auto-login, and secure offline player management.

What is VeloAuth?

VeloAuth is a comprehensive authentication system for Velocity proxy that handles all player authorization before they reach your backend servers. It works with any limbo server to provide a smooth login experience while protecting nickname ownership through intelligent conflict resolution.

Key Features

  • 🔒 Intelligent Nickname Protection - Premium nicknames are reserved unless already registered by cracked players
  • Premium Auto-Login - Mojang account owners skip authentication automatically
  • 🔄 Automatic Nickname Change Detection - Detects when a premium player renames their Mojang account and updates the database record automatically
  • 🛡️ Secure Offline Auth - BCrypt password hashing with brute-force protection
  • 📱 Optional Floodgate Support - Bedrock players can bypass the auth server when Floodgate integration is enabled
  • 🗺️ Forced Hosts Support - Players connect via custom domains (e.g., pvp.server.com) and are properly routed to their intended server after authentication
  • 🚫 Smart Command Hiding - Authentication commands (/login, /register) are completely hidden from tab-completion once the player is logged in
  • 🚀 High Performance - Three-layer premium resolution cache: in-memory → database → external API, with 24-hour premium status retention
  • 🔄 Conflict Resolution - Smart handling of premium/cracked nickname conflicts
  • 📊 Admin Tools - Complete conflict management with /vauth conflicts
  • 🗄️ Multi-Database - MySQL, PostgreSQL, H2, SQLite
  • 🌍 17 Languages - EN, PL, DE, FR, RU, TR, SI, FI, ZH_CN, ZH_HK, JA, HI, VI, KO, TH, ID, PT_BR
  • 🔄 LimboAuth Compatible - 100% database compatibility (no migration needed)
  • 📢 Discord Alerts - Webhook notifications for security events
  • 🧵 Virtual Threads - Built on Java 21 for maximum performance
  • 📈 bStats Analytics - Anonymous usage statistics via bStats

Requirements

  • Java 21 or newer
  • Velocity proxy (API 3.4.0+)
  • Limbo server: NanoLimbo, LOOHP/Limbo, LimboService, PicoLimbo, hpfxd/Limbo, or any other
  • Database: MySQL, PostgreSQL, H2, or SQLite

Quick Setup

Installation

  1. Download VeloAuth from Modrinth
  2. Place the file in your Velocity plugins/ folder
  3. Start Velocity - the plugin will create a config.yml file
  4. Stop Velocity and configure your database and auth server name in plugins/VeloAuth/config.yml
  5. Restart Velocity

Note: Floodgate support is disabled by default. Enable it only if you actually use Geyser/Floodgate.

Velocity Config

Configure your velocity.toml with your limbo/auth server and backend servers:

[servers]
limbo = "127.0.0.1:25566"  # Auth/limbo server (NanoLimbo, LOOHP/Limbo, etc.)
lobby = "127.0.0.1:25565"  # Typical backend server
survival = "127.0.0.1:25567" # Another backend server

try = ["lobby", "survival"]  # Order matters. Do NOT put 'limbo' here.

[forced-hosts]
# VeloAuth fully respects Velocity's forced hosts! 
# Players connecting via this IP will be sent to limbo to login, 
# and then seamlessly transferred to 'survival' instead of 'lobby'.
"survival.example.com" = ["survival"] 

Important: The try configuration controls where authenticated players are redirected by default. VeloAuth automatically skips the limbo server and selects the first available backend server, unless the player used a forced-host domain, in which case they are natively routed to their intended destination!

Discord Webhooks

VeloAuth supports Discord notifications for security events (failed login bursts, brute-force attempts, premium resolution failures). Configure the webhook URL in config.yml under alerts.discord.

Database Config

Supported: H2 (out-of-box), MySQL, PostgreSQL, SQLite

Player Commands

CommandDescriptionRestrictions
/register <password> <confirm>Create new accountHidden after login. No premium nicknames
/login <password>Login to your accountHidden after login. Works for all players
/changepassword <old> <new>Change your passwordMust be logged in

Admin Commands

CommandPermissionDescription
/unregister <nickname>veloauth.adminRemove player account (resolves conflicts)
/vauth reloadveloauth.adminReload configuration
/vauth cache-reset [player]veloauth.adminClear authorization cache
/vauth statsveloauth.adminShow plugin statistics
/vauth conflictsveloauth.adminList nickname conflicts

How It Works

Authentication Flow

  1. Player connects to Velocity
  2. VeloAuth checks in-memory authorization cache (instant, no I/O)
  3. If not in memory, checks database premium cache (persistent across restarts)
  4. If not in DB cache, resolves via Mojang/Ashcon API in parallel using virtual threads
  5. If not premium, player is sent to the auth server (unless Floodgate Bedrock bypass applies)
  6. Player types /login or /register
  7. VeloAuth verifies credentials with BCrypt
  8. Player is redirected to backend server via try configuration

Premium Resolution (3 layers)

Connect → [In-memory cache] → [Database cache] → [Mojang/Ashcon API]
              ~0ms                ~1ms                 ~200-500ms

All API calls run in parallel on virtual threads. Results are cached in the database and survive proxy restarts.

Nickname Change Detection

When a premium player logs in with a different username than what is stored (Mojang account rename), VeloAuth automatically detects the mismatch and updates the database record, keeping the UUID-to-username mapping accurate without any admin intervention.

Nickname Protection System

  • Premium nicknames are reserved unless already registered by cracked players
  • Conflict resolution when premium players use cracked-registered nicknames
  • Admin tools for managing nickname conflicts
  • Automatic blocking of cracked players trying premium nicknames

LimboAuth Migration

VeloAuth is 100% compatible with LimboAuth databases:

  1. Stop LimboAuth on your backend servers
  2. Install VeloAuth on Velocity
  3. Configure VeloAuth to use the same database as LimboAuth
  4. Start Velocity - all existing accounts will work automatically

Contributing

Contributions are welcome! Please open an issue or PR.

Support

Need help? Found a bug? Open an issue on GitHub or join our Discord server.

License

This project is licensed under the MIT License

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x1.11.x1.10.x1.9.x1.8.x

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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:2 недели назад
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