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/vanish needed after switching. Works on BungeeCord/Velocity networks with a shared database. Stale in-memory entries for offline players are also periodically purged so no server accumulates phantom vanished UUIDs.AsyncPlayerPreLoginEvent (before the player fully connects), so it is applied on the very first tick of PlayerJoinEvent with zero additional delay. On a proxy network, players switching servers appear vanished or visible to staff immediately, with no visible flicker or catch-up period.vanishpp-velocity) provides a dedicated vanishpp:proxy plugin messaging channel for real-time cross-server state sync, config push, and network-wide /vanishreload. The proxy maintains an authoritative vanished-player list and broadcasts state changes to all connected Paper servers instantly. Automatically detected on startup — servers fall back to standalone mode if no Velocity proxy is found.timezone-offset-hours): The scoreboard's %time% and %date% placeholders now support a configurable hour offset applied on top of the base timezone. Set timezone-offset-hours: 2 in scoreboards.yml to shift the displayed time forward by two hours from the base zone (supports decimals like 5.5 for IST). timezone: "default" already uses the server's system clock; the offset is applied on top of whichever zone is configured.[Disabled Features ▶] hover button listing all 7 features that require ProtocolLib (tab-complete scrubbing, entity packet filtering, ghost-proof spawning, scoreboard team scrubbing, server list count adjustment, silent chest animations/sounds, staff glow).MobAiManager with a correct implementation. The root cause of the 1.1.5 regression was that SafeLookAtPlayerGoal returned false from shouldActivate() when only vanished players were nearby — this freed the LOOK goal slot, allowing the vanilla LookAtPlayerGoal to fill it (vanilla has no vanish awareness). SafeLookAtPlayerGoal now claims the LOOK slot whenever any player is in range (returning true with a null target when all nearby players are vanished), so the vanilla goal can never activate for vanished players. A periodic 20-tick sweep also force-clears any combat targets pointing at vanished players as a safety net./vrules <player> mob_targeting time 30) expired on server A while the player was already connected to server B, the notification was never shown. The fix is three-layered: (1) a PLAYER_MESSAGE packet type routes the message through the Velocity proxy to wherever the player currently is; (2) if no carrier player is available to send the packet, a __notify_expired__<rule> flag is written to the shared database; (3) a 5-second async poll on every server checks online players for pending DB flags and delivers + clears them immediately — no reconnect required. The rule revert itself always completes successfully; only the notification delivery was affected.getEntityFromID() was being called from ProtocolLib packet listeners on async threads (e.g. triggered by Orebfuscator), causing console spam and unsafe cross-thread world access. Entity ID to UUID resolution is now handled via a local ConcurrentHashMap cache populated at join and cleared at quit, keeping all lookups off the world thread entirely. (Thanks SimplyRan, PR #5)player.addPotionEffect() and player.removePotionEffect() directly caused an UnsupportedOperationException on Folia because the global scheduler does not own any player entity's region. Night vision potion calls in applyVanishEffects, removeVanishEffects, and resyncVanishEffects are now dispatched through vanishScheduler.runEntity(), which routes to the entity's own region scheduler on Folia and to the main thread on all other platforms. (Thanks SimplyRan, PR #1)/vanishreload: Changing storage.type in config.yml (e.g. from YAML to POSTGRESQL) had no effect until the server was fully restarted. /vanishreload now shuts down the active storage provider and reinitializes it from the current config, making storage type changes take effect immediately./vanishscoreboard Visible in Tab-Complete for All Players: The command appeared in tab-complete for players who lacked vanishpp.scoreboard, revealing the feature's existence. The command entry in plugin.yml now declares permission: vanishpp.scoreboard, causing Bukkit to hide it from players without that node.MobAiManager called Bukkit.getMobGoals() — a Paper-only API — unconditionally on startup, causing NoSuchMethodError crashes on Spigot and Bukkit when the listener was registered. The manager is now only registered when the Paper API surface is confirmed present (Paper, Purpur, Folia). Mob AI goal injection and the 20-tick sweep remain fully operational on all Paper-family servers; on Spigot/Bukkit mob targeting prevention continues to work via EntityTargetEvent.
More Features than other plugins. Be truly invisible EVERYWHERE!