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can_throw VRule: New personal rule controlling whether vanished players can throw items (eggs, snowballs, ender pearls, potions, bows, crossbows). Default: false. Fully integrated with interactive chat buttons ([Allow 1m], [Allow permanently], [Hide notifications]).vanishpp.see. Uses packet-level metadata injection — non-staff never see it. Enabled by default (vanish-appearance.staff-glow: true).resyncVanishEffects() system that reapplies all vanish state (team, prefix, metadata, fly, night vision, collision, mob targeting, visibility, glow) without touching storage. Triggered automatically on respawn, world change, and gamemode change./gamemode survival) while vanished no longer disables flight.[Unvanish] button alongside [Allow 1m], [Allow permanently], and [Hide notifications].ENTITY_METADATA packets rather than relying on entity respawn metadata, ensuring the glow appears instantly.Container.startOpen() entirely, preventing animation and sound at the source./vreload now refreshes team prefix and resyncs all online vanished players' effects.hooks.simple-voice-chat.enabled is true but SimpleVoiceChat is not installed.hooks.essentials.simulate-join-leave is true but EssentialsX is not installed.%token%) but PlaceholderAPI is not installed.vanishpp.see on their next login, making it easy to spot setup issues without reading logs.lang/en.yml.config.yml with a new language toggle.<red>, <bold>, <click>)./vreload command to apply configuration and language changes instantly without server restarts.PLAYER_INFO and PLAYER_INFO_UPDATE packets to prevent any tab list flicker or presence detection.SPAWN_ENTITY and NAMED_ENTITY_SPAWN to ensure vanished players are never spawned on unauthorized clients.ENTITY_METADATA, ENTITY_EQUIPMENT, ANIMATION, ENTITY_EFFECT, ENTITY_STATUS, and ENTITY_SOUND_EFFECT to ensure zero data leakage.ENTITY_VELOCITY, REL_ENTITY_MOVE, ENTITY_LOOK, ENTITY_TELEPORT, and ENTITY_HEAD_ROTATION to eliminate coordinate-level leaks.COLLECT (item pickups) and SET_PASSENGERS (mounting) to scrub vanished names even when they are not the primary entity.SCOREBOARD_TEAM to remove vanished names from any raw team packets sent to non-staff./plugins (or /pl) for non-OPs. Administrators see a filtered list with a delayed interactive notification to temporarily unhide or acknowledge the feature.plugin.yml. Unauthorized players cannot see commands in Tab-Complete.vanishMessage, unvanishMessage, fakeJoinMessage, and fakeQuitMessage logic updated. Setting these to "false", "none", or leaving them empty in config.yml now properly disables the message.data.yml specifically for the current version.can_throw VRule instead of being unconditionally blocked. Players can toggle this rule like any other.sendRuleDeny system with can_throw, providing interactive buttons instead of a static message.NAMED_SOUND_EFFECT and CUSTOM_SOUND_EFFECT packets with robust multi-offset coordinate detection.config.yml. Legacy message blocks removed in favor of lang/*.yml.Container.startOpen() call triggered both.[V]) now appears within ~100ms of joining instead of taking 3+ seconds. Multi-stage reapplication handles TAB plugin async overrides.can_throw rule.CAN_INTERACT rule had no effect on spawn eggs due to incorrect check ordering. Spawn eggs are now properly governed by can_throw./gamemode survival while vanished disabled fly mode permanently until re-vanishing./vreload previously only reloaded config files without resyncing active vanish effects for online players./vanish was used would continue attacking. Fixed by explicitly clearing all matching mob targets within 64 blocks the moment a player vanishes.vanishpp.see.
More Features than other plugins. Be truly invisible EVERYWHERE!