/
vanishpp.spectator can double-tap Shift to toggle Spectator mode instantly. Double-tap again to return to the previous gamemode. Unvanishing while in Spectator forces the player back automatically (bypassed by vanishpp.spectator.bypass).spectator_gamemode VRule: New per-player rule to enable or disable the Spectator quick-switch. Default: true. Configurable globally under vanish-gamemodes.enabled.setAffectsSpawning(false) call incorrectly caused the server to ignore vanished players for mob lifecycle calculations. Pressure plate suppression is now handled exclusively by the CAN_TRIGGER_PHYSICAL rule, which was already in place.MobAiManager, which replaced the vanilla LookAtPlayerGoal for all mobs globally. The Paper MobGoals API used to inject the custom goal was causing mob attack AI to break for all players. Attack prevention for vanished players is now handled entirely through EntityTargetEvent.can_throw Rule Had No Effect: Throwing projectiles (snowballs, eggs, ender pearls, potions, bows, crossbows) while can_throw was enabled was still blocked because PlayerInteractEvent cancelled the right-click before ProjectileLaunchEvent could fire. The interact handler now permits throwable items through when can_throw is enabled, even if can_interact is disabled.can_throw rule state. They now respect the rule correctly.stopPathfinding() on all nearby mobs every 0.5 seconds. This caused mobs to appear passive and disrupted vanilla mob behaviour for all players. Mob targeting is now handled reactively via EntityTargetEvent only.
More Features than other plugins. Be truly invisible EVERYWHERE!