
uxmEssentials
A modern, modular essentials plugin for Paper 26.1.2+. Homes, warps, teleports, economy, kits, moderation, vaults and the rest of the day-to-day toolkit clean, Folia-ready and fully translatable. Turn any module off and it wires nothing; rename or alias an
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uxmEssentials 0.3.0 Release Notes
Data-driven menu/GUI engine (headline feature)
A brand-new HOCON-spec + code-bound menu engine now powers every GUI in the plugin, replacing the old bespoke per-menu code.
- Engine core: typed spec records, HOCON spec loader, slot-range expansion, view-gated priority layering, pure pagination maths, binding registries with startup validation, a single
MenuHolder/listener/closeMenuruntime with a leak-balanced refresh task, and ArchUnit fences locking the engine's internals. - Operator custom menus: a
custommenusmodule +/menu open|list|reloadbuild your own menus from a generic action/condition/placeholder vocabulary; console actions are config-gated and off by default; bad menu files are skipped with a warning, never hide the rest. - PlaceholderAPI bridge into menu placeholders (
papi-compare), with a prefix fallback. - Every built-in menu migrated onto the engine: homes, warps (browse/manager), kits (browse/manager/settings/category), economy (wallet, baltop, transactions, banks, exchange, loan, admin, target/bulk, pay-confirm, currency picker), moderation (history, jailed, active punishments, jail edit, punishment confirm), worlds (list + 4-screen editor), staff, holograms, npc, playerwarps, vaults, messaging (mailbox/ignore/settings), communication, itemworld (
/recipe,/entitycount, utilities hub), vote sites, and the shared player/duration pickers. - Property-editor framework: a typed-property editor runtime (
openEditor), an engine confirm menu, and enum / list / colour / NPC-equipment child menus all on the one runtime. - Engine capabilities added along the way: off-thread list sources cached per-holder,
%max_page%, subject-driven titles, multi-line lore expansion, and pinned list slots. - Two ArchUnit fences now guarantee no future GUI can bypass the engine (one for uxmLib GUI, one for raw-Bukkit inventories) only genuine item containers (vaults, disposal, invsee/endersee, workstations) and the anvil text-input stay outside.
Cross-server clustering & Redis bus (0.3.0 core)
- The entire cross-server bus now runs over Redis pub/sub (relocated Jedis shipped in the jar), selectable via
network.transport. - Bus split into a transport SPI + transport-agnostic core; plugin-messaging machinery moved into a
PluginMessagingTransport(proxy-matchingbus_v1channel). - Redis transport shipped as a separate companion jar, loaded as a plugin (not a JarLibrary).
- Cross-server sync on write for homes, vaults, player-warps, NPCs, holograms, and the messaging ignore list.
ServerPingwired as a cluster-presence heartbeat; standalone Redis cache side-channels retired.- Bus transport state surfaced in
/uxmess doctor; transport parity proven byte-identical across both transports with frame-decode tests.
Folia readiness (100%)
- Fixed the four Folia-blocking cross-region operations.
- Whole-world entity reads, the online roster, advancement reads, and staff-alert reads all marshalled onto the correct region/global threads;
/nearmade fully async; foreign entity state read on its owning region thread. - New Folia drift guards to keep it that way.
Command UX overhaul
- Bare commands now open a GUI (gated by a per-command flag):
/eco,/jail,/worlds,/list,/entitycount,/recipe,/ban,/mute,/tempban,/tempmute,/warn,/banip,/banlist,/banhistory,/checkban,/checkmute. - Player-target verbs fan out across selectors, and only player-valid selectors are suggested (no more useless
@e); nuke/lightning self-aim and/entitycount <radius>fixed. - Missing tab-completion filled in across a batch of commands; Turkish aliases dropped in favour of registry-driven completion;
/nickcompletion and/ignoreoffline targeting made discoverable; every/tparejection now gives clear feedback.
New & overhauled features
- Announcements: DB-backed announcement editor GUI behind
/announce, an announcer-settings screen, and editor announcements shown in/announce list. - Playtime: overhauled into an AFK-aware DB-backed tracker with its own panel.
- Warps: kit-style manager GUI + category system;
/warp set→/warp create,/warp edit→/warp editor. - Jail: fully GUI-driven jail system.
- Economy: admin GUI on
/eco, eco-admin ops logged to transaction history, unified currency selection, per-item payout currency for/sell, banks get a random id + in-GUI currency picker. - NPCs: each type shows its spawn egg in the editor selector; a go-to teleport action + coordinates added across the NPC, hologram, warp and jail GUIs.
- Worlds: right-click a world's icon to teleport; create worlds straight from the GUI.
- Text input unified behind one configurable anvil/chat seam.
- Online
/enderseerouted through a managed copy menu; staff loadout keyed per-server; jail/pwarp deletion folded into their parent commands; world delete behind a/worlds confirm.
Fixes & polish
- Discord link code only issued when the bridge is connected.
- Fake-player tab entry kept unlisted instead of removed.
- Player-warp visits recorded atomically off the sync path; vacuous striped wallet lock removed.
- Three message/gamemode behaviour quirks fixed; set-icon buttons show the configured material; cleaner anvil titles; coloured lore glyphs and neutral GUI filler panes.
Docs & release
- Bumped to 0.3.0; README rewritten (Paper 26.1.2, module toggles documented per
config.conf, Velocity add-on described as the bus broker); changelog replaced by release notes.
Файлы
uxmEssentials-0.3.0.jar(6.59 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.3.0
Загрузчики
FoliaPaperPurpur
Версии игры
26.1.2–26.2
Загрузок
22
Дата публикации
27.06.2026
