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uxmEssentials

uxmEssentials

A modern, modular essentials plugin for Paper 26.1.2+. Homes, warps, teleports, economy, kits, moderation, vaults and the rest of the day-to-day toolkit clean, Folia-ready and fully translatable. Turn any module off and it wires nothing; rename or alias an

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Все версииuxmEssentials 0.3.0

uxmEssentials 0.3.0

Alpha27.06.2026

Список изменений

uxmEssentials 0.3.0 Release Notes

Data-driven menu/GUI engine (headline feature)

A brand-new HOCON-spec + code-bound menu engine now powers every GUI in the plugin, replacing the old bespoke per-menu code.

  • Engine core: typed spec records, HOCON spec loader, slot-range expansion, view-gated priority layering, pure pagination maths, binding registries with startup validation, a single MenuHolder/listener/closeMenu runtime with a leak-balanced refresh task, and ArchUnit fences locking the engine's internals.
  • Operator custom menus: a custommenus module + /menu open|list|reload build your own menus from a generic action/condition/placeholder vocabulary; console actions are config-gated and off by default; bad menu files are skipped with a warning, never hide the rest.
  • PlaceholderAPI bridge into menu placeholders (papi-compare), with a prefix fallback.
  • Every built-in menu migrated onto the engine: homes, warps (browse/manager), kits (browse/manager/settings/category), economy (wallet, baltop, transactions, banks, exchange, loan, admin, target/bulk, pay-confirm, currency picker), moderation (history, jailed, active punishments, jail edit, punishment confirm), worlds (list + 4-screen editor), staff, holograms, npc, playerwarps, vaults, messaging (mailbox/ignore/settings), communication, itemworld (/recipe, /entitycount, utilities hub), vote sites, and the shared player/duration pickers.
  • Property-editor framework: a typed-property editor runtime (openEditor), an engine confirm menu, and enum / list / colour / NPC-equipment child menus all on the one runtime.
  • Engine capabilities added along the way: off-thread list sources cached per-holder, %max_page%, subject-driven titles, multi-line lore expansion, and pinned list slots.
  • Two ArchUnit fences now guarantee no future GUI can bypass the engine (one for uxmLib GUI, one for raw-Bukkit inventories) only genuine item containers (vaults, disposal, invsee/endersee, workstations) and the anvil text-input stay outside.

Cross-server clustering & Redis bus (0.3.0 core)

  • The entire cross-server bus now runs over Redis pub/sub (relocated Jedis shipped in the jar), selectable via network.transport.
  • Bus split into a transport SPI + transport-agnostic core; plugin-messaging machinery moved into a PluginMessagingTransport (proxy-matching bus_v1 channel).
  • Redis transport shipped as a separate companion jar, loaded as a plugin (not a JarLibrary).
  • Cross-server sync on write for homes, vaults, player-warps, NPCs, holograms, and the messaging ignore list.
  • ServerPing wired as a cluster-presence heartbeat; standalone Redis cache side-channels retired.
  • Bus transport state surfaced in /uxmess doctor; transport parity proven byte-identical across both transports with frame-decode tests.

Folia readiness (100%)

  • Fixed the four Folia-blocking cross-region operations.
  • Whole-world entity reads, the online roster, advancement reads, and staff-alert reads all marshalled onto the correct region/global threads; /near made fully async; foreign entity state read on its owning region thread.
  • New Folia drift guards to keep it that way.

Command UX overhaul

  • Bare commands now open a GUI (gated by a per-command flag): /eco, /jail, /worlds, /list, /entitycount, /recipe, /ban, /mute, /tempban, /tempmute, /warn, /banip, /banlist, /banhistory, /checkban, /checkmute.
  • Player-target verbs fan out across selectors, and only player-valid selectors are suggested (no more useless @e); nuke/lightning self-aim and /entitycount <radius> fixed.
  • Missing tab-completion filled in across a batch of commands; Turkish aliases dropped in favour of registry-driven completion; /nick completion and /ignore offline targeting made discoverable; every /tpa rejection now gives clear feedback.

New & overhauled features

  • Announcements: DB-backed announcement editor GUI behind /announce, an announcer-settings screen, and editor announcements shown in /announce list.
  • Playtime: overhauled into an AFK-aware DB-backed tracker with its own panel.
  • Warps: kit-style manager GUI + category system; /warp set/warp create, /warp edit/warp editor.
  • Jail: fully GUI-driven jail system.
  • Economy: admin GUI on /eco, eco-admin ops logged to transaction history, unified currency selection, per-item payout currency for /sell, banks get a random id + in-GUI currency picker.
  • NPCs: each type shows its spawn egg in the editor selector; a go-to teleport action + coordinates added across the NPC, hologram, warp and jail GUIs.
  • Worlds: right-click a world's icon to teleport; create worlds straight from the GUI.
  • Text input unified behind one configurable anvil/chat seam.
  • Online /endersee routed through a managed copy menu; staff loadout keyed per-server; jail/pwarp deletion folded into their parent commands; world delete behind a /worlds confirm.

Fixes & polish

  • Discord link code only issued when the bridge is connected.
  • Fake-player tab entry kept unlisted instead of removed.
  • Player-warp visits recorded atomically off the sync path; vacuous striped wallet lock removed.
  • Three message/gamemode behaviour quirks fixed; set-icon buttons show the configured material; cleaner anvil titles; coloured lore glyphs and neutral GUI filler panes.

Docs & release

  • Bumped to 0.3.0; README rewritten (Paper 26.1.2, module toggles documented per config.conf, Velocity add-on described as the bus broker); changelog replaced by release notes.

Файлы

uxmEssentials-0.3.0.jar(6.59 MiB)
Основной
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Метаданные

Канал релиза

Alpha

Номер версии

0.3.0

Загрузчики

Folia
Paper
Purpur

Версии игры

26.1.2–26.2

Загрузок

22

Дата публикации

27.06.2026

Загрузил

ID версии

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