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LocalDeathMessages makes death messages immersive and proximity-based.
Instead of broadcasting deaths globally, only players close to the death location will see the message.
When a player dies, a configurable sound effect plays for nearby players, adding tension and atmosphere to every death. This makes deaths feel local, personal, and meaningful rather than server-wide spam.
config.ymlAll features can be configured easily in config.yml, including:
No commands or permissions required — install and it just works.

Aims to show Death Messages only to nearby players.