
UnsnappingLeads
Prevents leads from snapping during flight and teleportation. Adds passive mob leashing, entity Godmode, fence-to-fence ropes and more.
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Список изменений
Initial Release
Core Features
- Unbreakable Leads: Mobs are automatically teleported to you if the lead is about to snap, allowing for infinite travel distance.
- Elytra Flight Support: Bypasses vanilla mechanics that break leads when using Firework Rockets.
- Teleportation Logic: Leashed mobs will instantly teleport with the player (e.g., when using Ender Pearls or commands).
- Villager Teleport Toggle: Added a specific sub-setting to allow/disallow Villagers from teleporting, even if global teleportation is enabled.
Mob & Interaction Mechanics
- Universal Leashing: Allows players to attach leads to normally unleashable passive mobs (Villagers, Pandas, Turtles, etc.).
- Fence Post Support:
- Attach normally unleashable mobs to fence posts.
- Untie: Right-clicking a knot unties the mob and instantly transfers the leash to your hand (matching modern vanilla behavior).
- Floating Mob Tethering: Prevents "Happy Ghasts" and other floating mobs from ascending indefinitely and breaking their leads while tied to fences.
- Entity Godmode: Optional setting to make leashed mobs immune to all damage (suffocation, fall damage, kinetic) while being towed.
Configuration & Commands
- In-Game GUI: Run
/uleadsto toggle all settings instantly without editing files.- Permission:
unsnappingleads.admin
- Permission:
- Configurable Thresholds: customizable "snap distance" (25, 50, 100, 200 blocks) acting as a safety net when teleportation is disabled.
Файлы
UnsnappingLeads-1.0.jar(8.86 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v1.0.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
15
Дата публикации
2 мес. назад
