
TunnelMC
Expose any server port to the internet via ngrok, cloudflared & playit tunnels — no extra port allocations needed.
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🆕 What's New in 1.5.0: Reliability & Security Fixes
A maintenance release from a systematic audit, plus one addition to keep pace with an ngrok change:
- Added: ngrok tunnels can now use a reserved/static domain. ngrok moved domain selection to their own dashboard ("Choose your URL") — pick one there, drop it into the new
hostnamefield, and it's passed along with--url. Leave it blank for a random domain each start, same as before. - Fixed: editing a tunnel could silently wipe its saved authtoken/cfToken. The edit form correctly never sends secrets back to the browser, but saving an unrelated change (like toggling auto-start) was overwriting the stored token with blank — breaking the tunnel on its next start. Blank secret fields on save now keep the existing value; only an actual new value overwrites it.
- Fixed: a tunnel name containing an apostrophe broke every action button on that tunnel's card. Start/Stop/Restart/Delete/Copy buttons are now correctly escaped for names, URLs, and IDs containing
',", or\. - Fixed: renaming a tunnel to an existing tunnel's name silently orphaned the old one. The old tunnel's process kept running with nothing left tracking it, and it disappeared from
config.ymlentirely. Renaming to a name already in use is now rejected instead. - Fixed: clicking Stop immediately after Start could leave an untracked tunnel process running, and later resurrect it as "running" in the dashboard even though you'd explicitly stopped it. A start/stop race no longer lets a launch that lost the race adopt its process.
- Fixed: playit.gg's "Try Again" button could hand back a dead claim session for up to ~11 minutes after a rejected or cancelled link attempt, instead of issuing a fresh code.
- Fixed: an unsanitized tunnel name could write ngrok's per-tunnel config file outside the intended directory. Tunnel names are now restricted to letters, numbers,
_, and-. - Fixed: editing any tunnel could silently wipe a saved ngrok reserved domain back to blank, since the persistence path rebuilt every tunnel's entry from scratch on every save.
- Fixed: a malformed dashboard API request could return an empty, unexplained server error with nothing in the log. Bad requests now get a clear JSON error and the real cause is logged server-side.
- Improved: error logging for playit/ngrok/cloudflared download and connection failures now always includes the exception type (and throw site when there's no message), instead of sometimes printing a bare "null".
Файлы
TunnelMC.jar(124.46 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–26.2
Загрузок
31
Дата публикации
30.08.2026
