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New options to configure GUI:
# material of trim in /trimseffect gui
trim-materials:
default: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
sentry: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
vex: VEX_ARMOR_TRIM_SMITHING_TEMPLATE
wild: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
coast: COAST_ARMOR_TRIM_SMITHING_TEMPLATE
dune: DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
ward: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
eye: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
spire: SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
wayfinder: WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
shaper: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
silence: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
snout: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
tide: TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
rib: RIB_ARMOR_TRIM_SMITHING_TEMPLATE
# newer trims (1.20+ / 1.21+ depending on server version)
raiser: RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
flow: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
host: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
bolt: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE

💎Adds configurable potion effects based on worn armor trims🤩, with smart scaling per trim and zero performance impact🚀.