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loot.yml now ships two ready-to-use loot tables — vanilla-normal and vanilla-ominous — as a commented section titled "VANILLA-ACCURATE LOOT TABLES". Both are faithful three-pool recreations transcribed directly from Mojang's own datapack JSONs (data/minecraft/loot_table/chests/trial_chambers/{reward,reward_common,reward_rare,reward_unique,reward_ominous,reward_ominous_common,reward_ominous_rare,reward_ominous_unique}.json), reproducing vanilla's structure: pool 1 picks 1 item with an 80/20 rare-or-common split, pool 2 rolls 1-3 additional common items, pool 3 has a chance at a single ultra-rare item. Every fidelity compromise the plugin's schema imposes is documented inline — vanilla's 25%/75% unique-pool gate maps to min-rolls: 0, max-rolls: 1 (≈50%) with tuning instructions; vanilla's enchant_with_levels algorithm is approximated with random-enchantment-pool (one random enchant per item); shield damage from set_damage fraction; ominous bottle amplifier ranges split into separate per-level entries (Bad Omen I/II for normal, III/IV/V for ominous). To activate: uncomment the desired block, paste under loot-tables:, optionally rename to default / ominous-default, and /tcp reload.docs/configuration/loot.yml.md opens with a "Want vanilla loot? It's already in the file." section explaining where the bundled tables live and the five-step activation flow (find the section → copy the block → strip the leading # → paste under loot-tables: → reload). Existing customization documentation is unchanged.
Because Trial Chambers deserve better than being a "one and done" dungeon.