▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Плагины/TradeWinds
TradeWinds

TradeWinds

A BentoBox game mode of sea trading, smuggling, and piracy!

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0.3.0

Release04.09.2026

Список изменений

🧪 This is a pre-release. It exists so that the reporter of #7 and anyone else running a non-English server can try the translation work before 0.3.0 goes out for real. The build to test is TradeWinds-0.3.0-SNAPSHOT-b28.jar from Jenkins: https://ci.codemc.io/job/BentoBoxWorld/job/TradeWinds/28/artifact/target/TradeWinds-0.3.0-SNAPSHOT-b28.jar (built from develop at eca09a5, 633 tests green). Please report anything that still shows up in English, or reads wrong in Chinese, on #7.

🎁 What's new

TradeWinds speaks your players' language now. Most of the locale could already be translated, but three things could not: the names of goods, fuel and hulls in the market and the hold, the names of the ports themselves, and a handful of words that reached players straight from the code. A Chinese server owner reported all of it in #7, and this release closes it.

The clever part costs translators nothing. Wherever an item is named in a dialog, a menu or a hologram, the player's own client now translates it, in every language Minecraft ships. Port names are procedural, so no locale can list them, but every name is built from a few dozen syllables, and a locale can list those: a Chinese locale turns "Lave" into 莱维 for every Chinese-speaking sailor, consistently, while the chart, the logs and the admin commands keep the English name the island is known by. A complete Simplified Chinese locale ships with the addon.

This release also rolls in 0.2.1, which was never published: sugar cane is contraband, because one cane crafts into one sugar and the customs scan was theatre for anyone who had read a recipe book.

✨ Highlights

🔡 Goods, fuel and hulls in the player's own language (#8)

  • Every item name a player sees used to be the material's enum name prettified, "Oak Log", which no locale could touch.
  • In dialogs, the hold GUI, holograms and boss bars the client now renders the item in its own language, with no translation work at all. Enchantment names on the secondhand shelf too.
  • Plain chat cannot be translated by the client, so chat lines fall back to English unless the locale has a line for that item. en-US.yml now lists every traded material under materials:, blank on purpose: fill a line to name the item yourself, everywhere, including chat.
  • The boat item's own name and lore, and the name floating over a hull, are written in the owner's language rather than the server's.

🔡 Port names a locale can transliterate (#8)

  • A port name is two to four syllables from a fixed table. The new name-token: section lists all 31, and a locale writes each in its own script.
  • The English name stays the island's identity: the island registry, the residents' tags, the logs and /twadmin commands all keep it. Only what a player reads changes.
  • The star chart draws the transliterated name only when the map font can. It is an ASCII bitmap, so a Chinese locale sees Chinese names everywhere except the chart, which keeps the English ones.
  • The spawn port, the one island with a given name, is named by spawn.name.

🔡 Simplified Chinese (#8)

  • zh-CN.yml ships with the addon: every key, all 164 material names using the official Minecraft Chinese names, transliterated port syllables, 出生港 for the spawn port.

🔡 The last English words out of the code (#8)

  • Island type read as the raw enum, AGRICULTURAL, in the market subtitle, warp tooltips, holograms and the chart. Three places still used a hardcoded English band name months after band.* existed. /tw prices printed the category enum. All come from the locale now, under type:, band: and category:.

⚙️ 🔺 Sugar cane is contraband (#6)

  • One cane crafts into one sugar, so a hold full of cane walked through a customs scan clean and became contraband on the far side with a single click.
  • SUGAR_CANE joins SUGAR in illegal-trade.contraband-materials. Farm ports no longer stock cane over the counter, scans catch it in the hold and in pockets, and the black-market premium applies to it.
  • The rule for when the list grows next: list the feedstock as well as the finished good.

⚙️ Customs stamp paperwork removed (#6)

  • Customs stamping went with the hold rework in 0.2.0, but economy.unstamped-sellables stayed in config.yml promising behaviour that did not exist. It is deleted, along with the unused item.stamp locale line and the buying page's mention of stamps.

🐛 Also

  • Hold tooltips break into lines. The border pane's instruction was one clipped sentence in every language; lore strings now split on newlines, the same convention BentoBox's own panels use. (#8)
  • A player-given item name is escaped before it reaches a dialog. A sword named <red> used to restyle the sell page. (#8)
  • The dash and question-mark placeholders for missing prices and unknown names come from the locale. (#8)

⚙️ Compatibility

✔️ BentoBox API 3.18.0+ ✔️ Paper 26.1 – 26.2 (26.2 is what it is playtested on) ✔️ Java 25 ✔️ Vault and an economy plugin (required)

🔺 Updating — important notes

⚙️ Add sugar cane to your contraband list by hand. BentoBox replaces list settings from config.yml rather than merging them, so a server that already has a config keeps its old list and never sees the new default. Add SUGAR_CANE under illegal-trade.contraband-materials, or delete config.yml and let it regenerate. economy.unstamped-sellables can be deleted from an existing config; nothing has read it since 0.2.0.

🔡 Locale files: 217 new keys, three reworded. BentoBox adds keys that are missing from an existing locale file on load, so the new type:, category:, name-token:, materials:, spawn.name, item.boat-name and general.none / general.unknown lines arrive by themselves. It does not replace a value that already exists, so three reworded lines keep their old text until you delete the file or edit them: hold.border-lore and hold.tnt-lore (now several lines, each with its own colour tags) and ui.market.buying-body (no longer mentions customs stamps). If you keep a customised locale, the cleanest route is to delete the server copy and let the shipped one regenerate, then re-apply your edits.

🔡 Chinese players. The zh-CN.yml that ships is selected the way BentoBox selects any locale: the player's chosen language (/tw language zh-CN) or the server's default-language in BentoBox's own config. Leave the materials: lines blank in a locale of your own and the client translates item names itself; fill them to override.

🔺 No world or database changes. The hold, boat and ocean models are untouched, and every port keeps the name it has. Boats already in a player's pack pick up the localized name and lore the next time they are stamped, which happens when they are picked up or their hold is opened.

📥 How to update

  1. Take backups of your server, for safety
  2. Stop the server
  3. Drop this jar in your addons folder and delete the old one
  4. Add SUGAR_CANE to illegal-trade.contraband-materials in config.yml (or delete the config to regenerate it)
  5. Delete or edit your locale files as described above
  6. Restart the server
  7. You should be good to go!

Legend

  • 🔡 locale files may need to be regenerated or updated
  • ⚙️ config options have been removed, renamed, or added
  • 🔺 special attention needed

What's Changed

  • 🔡 Names in the player's own language: goods, ports, types and bands (#7) by @tastybento in https://github.com/BentoBoxWorld/TradeWinds/pull/8
  • ⚙️ 🔺 Open 0.2.1, and make the feedstock as illegal as the good by @tastybento in https://github.com/BentoBoxWorld/TradeWinds/pull/6

Full Changelog: https://github.com/BentoBoxWorld/TradeWinds/compare/0.2.0...0.3.0

Файлы

TradeWinds-0.3.0.jar(563.68 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.3.0

Загрузчики

Paper
Purpur

Версии игры

26.1–26.2

Загрузок

6

Дата публикации

04.09.2026

Загрузил

ID версии

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