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TickWarden

TickWarden

Measurable optimization that never breaks gameplay - and tells you why the server lagged. Paper, Purpur and Folia, 1.21.4+ and 26.x.

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Все версии→Tickwarden 1.2.0

Tickwarden 1.2.0

Release05.10.2026

Список изменений

  • New: Folia support - the same jar, every module. Tested on Folia 1.21.11 and 26.2 with several regions ticking in parallel. On Paper and Purpur everything works as in 1.1.0
  • Folia: /tickwarden report shows all region ticks together and a table of regions - TPS, MSPT, where the region is and which players are in it; lagging regions first, click to teleport
  • Folia: lag incidents name the region that lagged; entities and chunks are counted in the lagging regions. Spikes in several regions at once are one incident. The global region falling behind is caught too
  • Folia: /tickwarden scan - every region counts its own chunks; a region that does not answer in 5 seconds is reported as missing
  • Folia: adaptive simulation distance works per region - only the players of the lagging region get a lower distance, and it is back within a second after they leave it
  • Folia: redstone watch, crowd control and the breed cap work as on Paper; breaking clocks runs on the thread of the clock's region
  • Folia: placeholders tps and mspt are of the player's own region
  • Changed: lag incidents are recorded one tick later (the facts are queued from the tick and handled on the next one) - nothing to notice, but it is the same path on Paper and Folia
  • Fixed: breaking a redstone clock no longer loads a chunk that was unloaded in the meantime

Файлы

TickWarden-1.2.0.jar(269.18 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.0

Загрузчики

Folia
Paper
Purpur

Версии игры

1.21.4–26.2

Загрузок

81

Дата публикации

05.10.2026

Загрузил

ID версии

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