
TickWarden
Measurable optimization that never breaks gameplay - and tells you why the server lagged. Paper, Purpur and Folia, 1.21.4+ and 26.x.
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Список изменений
- New: Folia support - the same jar, every module. Tested on Folia 1.21.11 and 26.2 with several regions ticking in parallel. On Paper and Purpur everything works as in 1.1.0
- Folia:
/tickwarden reportshows all region ticks together and a table of regions - TPS, MSPT, where the region is and which players are in it; lagging regions first, click to teleport - Folia: lag incidents name the region that lagged; entities and chunks are counted in the lagging regions. Spikes in several regions at once are one incident. The global region falling behind is caught too
- Folia:
/tickwarden scan- every region counts its own chunks; a region that does not answer in 5 seconds is reported as missing - Folia: adaptive simulation distance works per region - only the players of the lagging region get a lower distance, and it is back within a second after they leave it
- Folia: redstone watch, crowd control and the breed cap work as on Paper; breaking clocks runs on the thread of the clock's region
- Folia: placeholders
tpsandmsptare of the player's own region - Changed: lag incidents are recorded one tick later (the facts are queued from the tick and handled on the next one) - nothing to notice, but it is the same path on Paper and Folia
- Fixed: breaking a redstone clock no longer loads a chunk that was unloaded in the meantime
Файлы
TickWarden-1.2.0.jar(269.18 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.0
Загрузчики
FoliaPaperPurpur
Версии игры
1.21.4–26.2
Загрузок
81
Дата публикации
05.10.2026
