Item Magnet
Pull items with visible physics. Redstone fuel, claim protection, in-game config GUI.
Список изменений
ItemMagnet — product description (source)
Use this file as the canonical homepage / listing copy. Derived formats live alongside it:
description.html— Hangar, Spigot resource HTMLdescription.bbcode.txt— Spigot BBCodemodrinth.md— Modrinth project pagechangelog.md— release notes (v1.6.0–v1.6.5)
Current release: v1.6.5
Tagline
Tiered item magnets with redstone fuel, smart filters, visible pull physics, and claim-aware protection.
Short (one paragraph)
ItemMagnet is a Paper plugin built for survival SMPs. Pull dropped loot with visible step-based physics — items slide toward you on X/Z first, adjust vertically when needed, and stop at walls instead of phasing through blocks. Fuel resonators with redstone dust and blocks, respect Lands and WorldGuard claims, and tune everything from an in-game config GUI or YAML. Personal and server-wide item filters (including Minecraft tag rules), tier progression with recipe unlock gates, vertical reach for items above or below you, and optional hooks for PlaceholderAPI, Quests, CMI, and more.
Why ItemMagnet?
Most magnet plugins teleport items through walls or ignore land claims. ItemMagnet focuses on fairness, polish, and operator control:
- Visible physics — step-based pull with line-of-sight; configurable vertical reach and horizontal-first movement for ledges and slopes
- Claim-aware — Lands, WorldGuard, Towny, GriefPrevention, Residence, PlotSquared, SuperiorSkyblock2
- Smart filters — server blacklist, per-player GUI, tag rules (
minecraft:logs), tier whitelists/blacklists, presets with preview/confirm - Redstone fuel loop — dust and blocks recharge the magnet; blocks trigger a radius boost
- Admin-friendly —
/itemmagnet configGUI, hot reload, presets, LuckPerms-ready permissions, audit log - Production-ready storage — player filters in YAML, SQLite, or MySQL (with one-time YAML migration)
- Small JAR — ~330 KB on Paper 1.21.1+ (JDBC/Hikari loaded via Paper
librariesat runtime)
Core gameplay
- Three default tiers (Fragment, Survey, Anchor) — fully configurable materials, lore, radius, drain, recipes
- Hold modes: main hand, hotbar, or anywhere in inventory
- XP orb pulling (optional)
- Sneak + right-click fuel transfer or auto-absorb redstone drops
- Power surge from redstone blocks — extra charge + temporary radius boost
- Live item lore: charge, boost timer, current pull radius
- Vertical pull —
vertical-reach-blocksandvertical-pull-mode(horizontal-first or direct) for items on different Y levels
Filters (v1.4–v1.6)
- Server rules — material + tag blacklist in config and admin GUI
- Personal GUI —
/itemmagnet filterwith server rules read-only at the top - Presets — mining, farming, mob-drops, keep-valuables; merge preview before apply
- Clear command —
/itemmagnet filter clear - Import — bulk merge via
/itemmagnet import - Storage backends — YAML (default), SQLite, or MySQL for large networks
Integrations (all optional)
Lands · WorldGuard · Towny · GriefPrevention · Residence · PlotSquared · SuperiorSkyblock2 · CMI · LuckPerms · mcMMO · Quests · PlaceholderAPI · Developer API (ItemMagnetPullBlockedEvent, pull/fuel/deplete events)
Requirements
- Paper 1.21.1 or newer (not Spigot/CraftBukkit/Folia)
- Java 21+
- Tested on Paper 1.21.1, 1.21.4, 26.1
Links
- Website: https://itemmagnet.theryn.org
- GitHub: https://github.com/RMHavelaar101/item-magent
- Hangar: https://hangar.papermc.io/Alcerious/ItemMagnets
- Docs: https://github.com/RMHavelaar101/item-magent/tree/main/docs