
The Mob
Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+
Список изменений
This update is a focused stability and behavior refinement hotfix.
Delete boss_template.yml
No new mobs. No power creep.
Instead, v1.8.3_Alpha fixes critical early issues found in v1.8.2 and introduces the first experimental FLEE behavior layer.
🛠 What was fixed ❤️ Health Display & BossBar Stability Fixed multiple long-standing issues where:
❌ Display-health stopped updating correctly
❌ BossBar & health display disappeared after long fights
❌ Health values desynced during long boss phases
Now:
Real-time synchronized updates
BossBar persistence during:
long combat sessions
multi-phase bosses
reload-safe transitions
Automatic re-sync when edge cases occur
Result: Reliable visual health feedback even in extended boss encounters.
🧭 Phase Movement Bug – "Moonwalk Fix" Fixed an issue where mobs (especially bosses) could:
slide sideways
appear to "moonwalk"
drift unnaturally during high-intensity phases
(observed especially in chaotic / desperation phases)
Now:
Corrected velocity application
Stabilized movement vectors during:
forced AI overrides
phase-driven ability spam
Eliminated sideways drift artifacts
Result: Natural, readable movement even under extreme combat logic.
🩺 Long-Fight Visual Cleanup Bug Fixed a rare but critical issue where after very long fights:
❌ BossBar disappeared
❌ Health display vanished
❌ UI elements stopped updating
Root cause: Edge-case lifecycle cleanup triggered too aggressively during long runtimes.
Now:
Corrected cleanup triggers
Hardened lifecycle tracking
Added automatic recovery logic
Result: Boss fights remain visually stable for unlimited durations.
🆕 New: Experimental FLEE Behavior (Alpha) Introduced the first version of health-based flee logic.
🧠 Behavior Overview When certain health thresholds are reached, mobs can now:
attempt disengage
reposition strategically
escape pressure zones
break direct combat loops
✨ Features
Health-percentage based triggers
Smooth disengage pathing
Smart target loss handling
Fully AI-driven (no teleport abuse)
⚠ Status: Experimental (Alpha)
Enabled internally only
Still being tuned
Will be expanded in v1.9+
Goal: Create mobs that survive longer, reposition smarter, and feel tactical instead of suicidal.
⚙️ Stability Improvements
Additional safeguards in:
AI tick loops
boss phase transitions
HUD lifecycle handling
Improved fail-safes for:
stalled visuals
stuck UI updates
Hardened runtime cleanup safety
Result: Higher uptime reliability & smoother long-session gameplay.
⚠ Notes
No gameplay balance changes
No config changes
No breaking changes
Safe update from v1.8.2
Existing mobs & bosses continue to work unchanged
✅ Compatibility
Paper / Spigot 1.20+
Fully compatible with all existing TheMob configs
Safe for production testing environments
Final Note v1.8.3_Alpha is about polishing the foundations:
Stable visuals Predictable AI Smarter combat flow
This hotfix pushes TheMob one step closer to true next-gen mob intelligence.
