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The Mob

The Mob

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.+

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Все версииThe Mob 1.6

The Mob 1.6

Release3 мес. назад

Список изменений

TheMob V1.6 - Minnions, World effects and Mob AI

🧟 TheMob v1.6 – Minions, Summons & Lifecycle Safety

This update is a stability-driven system expansion focused on controlled boss-driven mob spawningand strict lifecycle enforcement.

v1.6 does not increase raw difficulty.Instead, it ensures that boss encounters scale safely, predictably and without performance risk.

Minions and summons are now treated as first-class lifecycle entities, not disposable side-effects.

🎯 Goal

Expand boss encounters while guaranteeing:

Controlled mob spawning

Zero spawn abuse

Clean arena resets

Full compatibility with long-running servers

At the same time:

Preserve v1.5 spawn guarantees

Prevent summon duplication

Avoid TPS spikes under mass mob counts

🧠 Core Improvements

Controlled Minion & Summon Framework

Boss-related spawns are now explicitly managed:

Minions are tracked per boss

Summons are bound to encounter state

Cleanup is guaranteed on boss death

No “forgotten” mobs after reloads or crashes

➡️ Boss fights can scale without losing control.

Phase-Aware Spawn Control

Minions are no longer “fire and forget”.

Each summon can be:

Bound to a boss phase

Limited in amount

Automatically cleaned up on phase change

Fully reset on arena re-entry after cold timeout

➡️ Boss fights gain structure instead of chaos.

Anti-Spawn-Abuse Protection

Multiple layers of protection were added:

Hard spawn caps per encounter

UUID-based summon tracking

No respawn stacking on re-entry

Hard reset only after verified cold state (60s)

➡️ No farming exploits➡️ No spawn amplification➡️ No accidental duplication

Minion Lifetime Enforcement

Summons can now be:

Time-limited

Phase-limited

Encounter-limited

Cleanup triggers:

Boss death

Arena hard-cold

Manual kill-all

Plugin restart

➡️ Zero orphaned entities.

🧹 Cleanup & Stability

Improved minion cleanup on boss death

Visual entities removed together with mobs

Boss locks released deterministically

Reload-safe behavior

Summary

v1.6 makes boss scaling safe.

Bosses can summon.Minions can swarm.But the server stays in control.

This release is about discipline, not spectacle.

🌍 TheMob v1.6 – World & Environment Interaction

This update introduces carefully controlled world interactionwithout compromising server safety or long-term world integrity.

v1.6 is about impact, not destruction.

🎯 Goal

Allow bosses to influence the world while ensuring:

Full reversibility

Strict scope limitation

Permission safety

Zero permanent damage

🧠 Core Improvements

Phase-Based World Control

Boss phases can temporarily affect:

Weather

Time

Ambient conditions

All effects are:

Phase-scoped

Arena-scoped

Automatically reverted

➡️ Boss fights feel powerful without world corruption.

Region-Limited World Effects

World changes are restricted to:

Defined arena bounds

Explicitly approved regions

Temporary runtime layers

Examples:

Darkened sky inside arena

Storm during enraged phase

Local fog or ambience effects

➡️ No global griefing.➡️ No accidental server-wide changes.

Automatic Rollback System

All world changes are:

Logged

Reversible

Auto-rolled back on boss death

Cleaned on plugin disable / reload

➡️ Server owners never have to “fix the world”.

Strict Permission & Safety Checks

World control requires explicit permission

Only allowed in configured arenas

No silent overrides

➡️ Safe for public servers.

Summary

v1.6 gives bosses presence.

The world reacts.Players feel it.And everything goes back to normal afterward.

🧠 TheMob v1.6 – AI & Behavior Enhancements

This update focuses on intelligence, not strength.

v1.6 improves how mobs behave —not how much damage they deal.

🎯 Goal

Create smarter encounters by improving:

Target selection

Movement decisions

Combat awareness

Without:

Increasing mob stats

Breaking balance

Killing performance

🧠 Core Improvements

Advanced Targeting Logic

Mobs gain:

Smarter target switching

Priority-based aggression

Reduced random retargeting

➡️ Less randomness, more intention.

Movement & Positioning Improvements

AI movement is enhanced to:

Avoid pointless pathing loops

Respect encounter boundaries

React better to player movement

➡️ Encounters feel deliberate, not buggy.

Behavior Profiles (Foundation)

AI behavior is now structured for:

Role-based mobs (tank, support, hunter)

Phase-specific behavior switches

Future difficulty scaling

➡️ v1.8 lays the groundwork for advanced PvE logic.

Performance Guarantees

AI updates are rate-limited

No per-tick heavy calculations

Safe under 500–1000 mob stress scenarios

Summary

v1.6 makes mobs feel alive.

Not stronger.Not unfair.Just smarter.

Файлы

TheMob.jar(237.03 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6

Загрузчики

Paper
Spigot

Версии игры

1.21–1.21.10

Загрузок

14

Дата публикации

3 мес. назад

Загрузил

ID версии

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