This command will spawn a Terra structure at the specified location. There are many ways of using it;
/tt spawnstructure structure-terrascript-loader:example world 0 64 0 - This will spawn the structure "example" at x=0 y=64 z=0 in the world "world".
/tt spawnstructure structure-terrascript-loader:example world 0 0 - This will spawn the structure "example" at x=0 z=0 and the current y level as the entity that issued the command in the world "world"
/tt spawnstructure structure-terrascript-loader:example world RabbitTV - This will spawn the structure "example" in world "world" and the coordinates of player "RabbitTV". Also supports UUIDs for both players and entities.
/tt spawnstructure structure-terrascript-loader:example RabbitTV - This will spawn the structure "example" exactly where the player "RabbitTV" is standing. Also supports UUIDs for both players and entities.
/tt spawnstructure structure-terrascript-loader:example - This will spawn the structure "example" exactly where the entity or player that issued the command is.
This command will list all available structures and also print them to structure_list.txt in the plugins folder.
This will reload all configs
Now compatible with servers running 1.21.10 and higher. This version is not backwards compatible with versions lower than that.
Fixed a bug where the 2x2 jungle tree was not getting aligned.
Renamed default trees so they work again with overworld 2
A lot of internal code improvement.

A Plugin to spawn Terra structures for trees instead of vanilla ones