
StructureCycle
Safely reset any vanilla or data-pack structure without regenerating chunks
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StructureCycle 1.0.0
The first stable release of StructureCycle is ready for production use on supported Bukkit-family servers.
Highlights
- Discovers vanilla and data-pack structures directly from the server registry.
- Captures exact piece-based baselines, including block states, containers, block entities, and entities.
- Restores structures manually or on configurable automatic schedules without regenerating chunks.
- Creates a retained backup of the live structure before every reset for rollback.
- Includes a paginated admin GUI with filters, structure details, boundary previews, controls, and confirmation screens.
- Supports manual, automatic, and disabled policies with per-structure mode and cooldown overrides.
- Blocks resets while players are inside the configured safety area and identifies the blocking players.
- Tracks player and environmental changes involving blocks, buckets, explosions, pistons, and entity block changes.
- Protects data with operation locking, atomic metadata saves, transactional baseline replacement, and interrupted-capture recovery.
- Requires no dependencies and includes no telemetry, advertisements, accounts, or external services.
Compatibility
- Minecraft 1.21.4 through 26.3
- CraftBukkit / Spigot
- Paper
- Purpur
- Compatible Bukkit/Paper forks are expected to work but should be tested before production use.
- Folia and proxy installation are not supported.
The same release JAR was boot-tested on Paper 1.21.4, 1.21.11, 26.1.2, 26.2, and 26.3, plus Purpur 1.21.11, 26.1.2, and 26.2.
Always make a full world backup before installing a world management plugin on a production server.
Файлы
StructureCycle.jar(87.19 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21.4–26.3
Загрузок
39
Дата публикации
11.10.2026
