
Stamina999
Stamina999 is a plugin that introduces a dynamic stamina system to your Minecraft server, making gameplay more challenging and realistic. Players will manage their stamina for various actions, leading to a more strategic and immersive experience.
Список изменений
New Features
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Persistent Stamina Data Player max stamina and current stamina are now saved and restored across server restarts, player disconnects, and reconnects. No more losing progress.
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Auto-Save All player stamina data is automatically saved every 5 minutes to prevent data loss from unexpected shutdowns.
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/stamina give <player> <amount>Command A new additive command for stamina progression. Unlikeset, which overwrites the value,giveadds to a player's max stamina without risk of lowering it. Designed for use with consumable items, skill trees, quest rewards, zone events, and shop purchases. Only accepts positive values. Refills current stamina to the new max upon use. -
Configurable Give Command Messages Five new messages added to
messages.ymlfor the give command:- Feedback message sent to the admin who ran the command
- Feedback message sent to the player receiving the stamina
- Usage hint when the command is used incorrectly
- Permission denied message
- Error message when a non-positive amount is provided
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Documented Configuration Files
config.ymlandmessages.ymlnow include clear, organized comments explaining every setting, available placeholders, and expected values.
Bug Fixes
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Fixed conflicting slowness effects Three separate systems were applying the Slowness potion effect with different amplifiers and durations, causing visual flickering and unpredictable movement behavior. Slowness is now managed from a single source with consistent behavior.
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Fixed duplicate swimming exhaustion checks The swimming exhaustion warning was being evaluated twice per tick, which could cause redundant processing. Consolidated into a single check.
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Fixed incorrect jump detection The vertical movement threshold used to detect jumps was set too low, causing false triggers from walking up stairs, slabs, and minor terrain changes while missing actual jumps entirely. Corrected the detection range to accurately capture real jumps.
