
Staff SMP
Adds 5 staffs to your smp all with different features
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Список изменений
Patch Notes
v1.2.0 — Energy Update
New
- Energy system — every player has a 0-to-5 energy gauge. Your staff's damage, push strength, durations, and heal amounts all scale linearly with your energy. At 0 the staff stops working entirely.
- Death economy — dying transfers 1 energy to the killer if they're a player below max; otherwise an Energy Bottle drops at the death location.
- Energy Bottle — craftable item (4× Blaze Powder corners, 4× Diamond Block edges, 1× Glass Bottle center). Right-click to drink and gain +1 energy.
/staffsmp withdraw <number>converts stored energy into bottles./staffsmp energyshows your current energy.
Fixes
- Wizard teleport no longer drops you into solid blocks — walks back from the destination until a 2-block-tall space is clear, or aborts with a message.
- Ranger wind charge works from a standing start — applies the impact directly at your feet and breaks the "on ground" status so the upward push always lands.
- Monk double jump can no longer be spammed into flight — you must touch ground before the next double jump.
- Monk dash is now mainly horizontal (a small vertical bump only when starting from the ground); no more vertical rocketing from looking up.
- Mage slow-fall now ends the moment you hit the ground instead of persisting for the full duration.
v1.1.0 — Reroller Update
New
- Class Reroller — craftable item (4× Netherite, 4× Diamond, 1× Heart of the Sea). Right-click opens a class-picker GUI;
reroller.gui: falsemakes it instant-random instead. Configurable cooldown. /staffadmin give <player> rerollerto grant one directly.- Per-ability boss bar cooldowns replace action-bar text. Stacks for multiple cooldowns, color-coded by class.
Changes
- Wind charge spawns at the player's feet — guaranteed rocket-jump.
- Mage fireball and Druid heal ball now render their custom 3D projectile models in flight.
- First-staff effects (totem flash + dragon death sound) play only once per player.
/staffsmp startnow re-rolls every online player.- Drop protection extended to item frames and armor stands; workbench is exempt so the recipe works.
Fixes
- Self-damage from staff abilities (lightning, fireball, laser, etc.) blocked.
- Trust now covers projectile damage, not just direct AoE.
- Operators no longer bypass drop restrictions.
- Recipe survives
/reload.
v1.0.0 — Initial release
Five classes, /class self-pick, /staffsmp random-roll mode, trust system, anti-drop and keep-on-death protection.
Файлы
StaffSMP-1.2.0.jar(83.88 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
13
Дата публикации
31.05.2026
