
Staff SMP
Adds 5 staffs to your smp all with different features
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Список изменений
Patch Notes
v1.2.2 — Held-Passive Update
New
- Passives now follow the held staff, not the assigned class. Hold the Druid staff → +2 hearts max HP. Hold the Monk staff → double jump + no fall damage. Swap to any other staff → those passives drop, and the passive for the new staff (if any) kicks in. Max HP is snapped to 24/20 as the player switches.
/staffadmin energy <player> <0-5>— operators can now set a player's energy directly. Value is clamped to 0–5, both the sender and target get a confirmation message, and the amount arg tab-completes to0–5.
Changes
- Rerollers and Energy Bottles are now freely storable — you can put them in chests, ender chests, item frames, and drop them like any other item. Only class staves stay locked to their owner.
- The old join-time passive re-apply is gone; a lightweight per-second tick + hotbar/inventory-close/respawn/swap event hooks keep the held-passive state in sync.
v1.2.1 — Fixes & polish
Changes
- Class Reroller and Energy Bottle can no longer be crafted. The recipes were removed — get rerollers from
/staffadmin give <player> rerollerand bottles from/staffsmp withdraw <n>. - Energy Bottle's base item is now Glass Bottle (was Blaze Rod). Custom-model-data value unchanged.
Fixes
- Ranger no longer takes fall damage for 10 seconds after using the wind-charge ability — the rocket-jump lands safely.
- Druid hearts persist across relog + gamemode change. The +2-hearts max HP no longer resets to 24 on every login.
- New:
/staffadmin fixhearts <player>— snaps a player's max HP back to the value dictated by their class (24 for Druid, 20 for everyone else).
v1.2.0 — Energy Update
New
- Energy system — every player has a 0-to-5 energy gauge. Your staff's damage, push strength, durations, and heal amounts all scale linearly with your energy. At 0 the staff stops working entirely.
- Death economy — dying transfers 1 energy to the killer if they're a player below max; otherwise an Energy Bottle drops at the death location.
- Energy Bottle — craftable item. Right-click to drink and gain +1 energy.
/staffsmp withdraw <number>converts stored energy into bottles./staffsmp energyshows your current energy.
Fixes
- Wizard teleport no longer drops you into solid blocks.
- Ranger wind charge works from a standing start.
- Monk double jump can no longer be spammed into flight.
- Monk dash is now mainly horizontal.
- Mage slow-fall now ends the moment you hit the ground.
v1.1.0 — Reroller Update
New
- Class Reroller — craftable item. Right-click opens a class-picker GUI;
reroller.gui: falsemakes it instant-random instead. /staffadmin give <player> rerollerto grant one directly.- Per-ability boss bar cooldowns replace action-bar text. Stacks for multiple cooldowns, color-coded by class.
Changes
- Wind charge spawns at the player's feet — guaranteed rocket-jump.
- Mage fireball and Druid heal ball now render their custom 3D projectile models in flight.
- First-staff effects (totem flash + dragon death sound) play only once per player.
/staffsmp startnow re-rolls every online player.- Drop protection extended to item frames and armor stands.
Fixes
- Self-damage from staff abilities blocked.
- Trust now covers projectile damage, not just direct AoE.
- Operators no longer bypass drop restrictions.
- Recipe survives
/reload.
v1.0.0 — Initial release
Five classes, /class self-pick, /staffsmp random-roll mode, trust system, anti-drop and keep-on-death protection.
Файлы
StaffSMP-1.2.2.jar(86.66 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.2
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
15
Дата публикации
10.08.2026
