▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Плагины/Staff SMP
Staff SMP

Staff SMP

Adds 5 staffs to your smp all with different features

Оцените первым
82
3
Все версииStaff SMP 1.0.0

Staff SMP 1.0.0

Release10.08.2026

Список изменений

Patch Notes

v1.2.2 — Held-Passive Update

New

  • Passives now follow the held staff, not the assigned class. Hold the Druid staff → +2 hearts max HP. Hold the Monk staff → double jump + no fall damage. Swap to any other staff → those passives drop, and the passive for the new staff (if any) kicks in. Max HP is snapped to 24/20 as the player switches.
  • /staffadmin energy <player> <0-5> — operators can now set a player's energy directly. Value is clamped to 0–5, both the sender and target get a confirmation message, and the amount arg tab-completes to 05.

Changes

  • Rerollers and Energy Bottles are now freely storable — you can put them in chests, ender chests, item frames, and drop them like any other item. Only class staves stay locked to their owner.
  • The old join-time passive re-apply is gone; a lightweight per-second tick + hotbar/inventory-close/respawn/swap event hooks keep the held-passive state in sync.

v1.2.1 — Fixes & polish

Changes

  • Class Reroller and Energy Bottle can no longer be crafted. The recipes were removed — get rerollers from /staffadmin give <player> reroller and bottles from /staffsmp withdraw <n>.
  • Energy Bottle's base item is now Glass Bottle (was Blaze Rod). Custom-model-data value unchanged.

Fixes

  • Ranger no longer takes fall damage for 10 seconds after using the wind-charge ability — the rocket-jump lands safely.
  • Druid hearts persist across relog + gamemode change. The +2-hearts max HP no longer resets to 24 on every login.
  • New: /staffadmin fixhearts <player> — snaps a player's max HP back to the value dictated by their class (24 for Druid, 20 for everyone else).

v1.2.0 — Energy Update

New

  • Energy system — every player has a 0-to-5 energy gauge. Your staff's damage, push strength, durations, and heal amounts all scale linearly with your energy. At 0 the staff stops working entirely.
  • Death economy — dying transfers 1 energy to the killer if they're a player below max; otherwise an Energy Bottle drops at the death location.
  • Energy Bottle — craftable item. Right-click to drink and gain +1 energy.
  • /staffsmp withdraw <number> converts stored energy into bottles.
  • /staffsmp energy shows your current energy.

Fixes

  • Wizard teleport no longer drops you into solid blocks.
  • Ranger wind charge works from a standing start.
  • Monk double jump can no longer be spammed into flight.
  • Monk dash is now mainly horizontal.
  • Mage slow-fall now ends the moment you hit the ground.

v1.1.0 — Reroller Update

New

  • Class Reroller — craftable item. Right-click opens a class-picker GUI; reroller.gui: false makes it instant-random instead.
  • /staffadmin give <player> reroller to grant one directly.
  • Per-ability boss bar cooldowns replace action-bar text. Stacks for multiple cooldowns, color-coded by class.

Changes

  • Wind charge spawns at the player's feet — guaranteed rocket-jump.
  • Mage fireball and Druid heal ball now render their custom 3D projectile models in flight.
  • First-staff effects (totem flash + dragon death sound) play only once per player.
  • /staffsmp start now re-rolls every online player.
  • Drop protection extended to item frames and armor stands.

Fixes

  • Self-damage from staff abilities blocked.
  • Trust now covers projectile damage, not just direct AoE.
  • Operators no longer bypass drop restrictions.
  • Recipe survives /reload.

v1.0.0 — Initial release

Five classes, /class self-pick, /staffsmp random-roll mode, trust system, anti-drop and keep-on-death protection.

Файлы

StaffSMP-1.2.2.jar(86.66 KiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

1.2.2

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

15

Дата публикации

10.08.2026

Загрузил

ID версии

Главная