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/spectate causing a glitched state when entity currently isn't trackedPlayerTeleportEvent, instead directly listen to Paper's PlayerUntrackEntityEventClientboundSetCameraPacket directly when possible, instead of fully re-applying the spectator target on the server sideFull Changelog: https://github.com/hpfxd/SpectatorPlus/compare/v1.0.0+1.20.4...v1.1.0+1.20.4

A Fabric mod that improves spectator mode by showing the hotbar, health, and held item of the spectated player