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Slabs+

Slabs+

Combine any two different slab types into one block.

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Slabs+

Combine any two different slab types into a single block.

Ever wanted oak and stone in the same block? Smooth quartz and dark prismarine? Now you can. Slabs+ lets players freely stack any two slab types together, opening up a whole new world of decorative possibilities.

!Example


How it works

Just hold a slab and right-click on another slab that's already placed. If the target half is free, the two slabs combine into one block.

  • Bottom slab placed? Right-click the top half with another slab → combined.
  • Top slab placed? Right-click the bottom half with another slab → combined.
  • Click the side? Works too, depending on which half you target.

No special items. No commands. No GUIs. Just place slabs like you always have, and they merge naturally.


Features

  • All 68+ vanilla slabs supported. Any combination, any pair.
  • Over 2,000 possible slab combinations.
  • Realistic breaking. Each half breaks independently with proper tool detection, hardness, efficiency, haste, mining fatigue, water, and ground checks. Exactly like vanilla.
  • Independent drops. Break the top, the bottom stays. Break the bottom, the top stays. Each half drops its own item.
  • Pick-block works. Middle-click any half to get the right slab type.
  • Explosions work. TNT, creepers, and any other blast properly destroys combined slabs and drops both items.
  • Visual particles and sounds. Each half plays its own material's break sound and spawns matching particles.
  • Smart placement detection. Clicking the side of a slab to place into a neighbor cell? Plugin knows the difference — no accidental merges.

Commands

CommandDescription
/slab infoShow debug info about the block you're looking at
/slab fixRepair a corrupted stacked slab

Compatibility

  • Server: Paper / Purpur (any fork supporting Paper API)
  • Java: 21+
  • No client mods required. Pure server-side magic.

Performance

Built for busy servers. Stacked slabs are indexed per-chunk via an internal overlay cache, so lookups stay O(1) even with thousands of combined blocks across the world. Tested on 40+ player servers without measurable TPS impact.


How it works under the hood

Each combined slab uses an invisible barrier block as the carrier (full collision, full physics) with two block_display entities overlaid on top — one for each half. Display entities are extremely cheap and don't tick, so the performance cost is negligible.


Known quirks (intentional)

  • Map rendering. Combined slabs appear invisible on paper maps and online mapping plugins (Dynmap, BlueMap, etc.) because the carrier is a barrier. Cover with carpets if it bothers you.
  • Pistons don't move them. Like obsidian. This is intentional to prevent display desync.
  • Ladders, torches, levers, etc. can attach to combined slabs. Because the carrier is a full cube, you can stick decorative blocks to the sides of any combined slab. This is a happy emergent feature — use it for cool builds.

!ladders

!torch

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Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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