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skNetwork

skNetwork

Skript variables and scripts shared across every server on a BungeeCord or Velocity network.

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Все версии→skNetwork 0.2.0

skNetwork 0.2.0

Beta05.09.2026

Список изменений

0.2.0

Servers can now see and reach each other, not just share variables. Wire protocol 8.

  • network servers, network players, and network server of %player% who is online and where, read from this server's own copy.
  • motd of, version of, max player count of and whitelisted players of network server %string%. Each server reports its own.
  • network server %string% is online.
  • send network message and send network action bar to players anywhere, or broadcast ... across the network. Colours, hover and click survive the trip.
  • connect network player %string% to server %string%.
  • execute console command %string% on network server %string%. Off unless remote-commands is turned on in the proxy config.
  • on network variable change [of "pattern"], with the changed variable, the new value and the old value.

New proxy config keys: players (on) and remote-commands (off).

Protocol 8, so update the proxy and every backend together.

Setup and the full syntax reference are in the wiki.

Файлы

skNetwork-0.2.0.jar(250.96 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.2.0

Загрузчики

BungeeCord
Paper
Purpur
Velocity
Waterfall

Версии игры

1.21–26.2

Загрузок

2

Дата публикации

05.09.2026

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ID версии

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