
skNetwork
Skript variables and scripts shared across every server on a BungeeCord or Velocity network.
Оцените первым
15
0
Список изменений
0.1.0
First release. Wire protocol 6.
- Network variables: any
{?variable}is shared across every server. Reads come from local memory, so only writes cross the wire. - Atomic changes worked out on the proxy:
add,remove,set if not set,set if it is, andremove ... without going below. Two servers racing the same key cannot lose an update. and waithands back the new value, or why it was refused.network server name,network is synced,on network sync,on network disconnect.- Script sharing from the proxy, with per-server groups.
- Append-only change log that compacts itself, so a proxy restart resumes where it left off. Reconnects replay only what was missed.
- One jar for BungeeCord, Velocity and every backend.
/sknetand/sknetproxy.
Requires Java 25 on the proxy and on every backend.
Setup and the full syntax reference are in the wiki.
Файлы
skNetwork-0.1.0.jar(195.44 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.0
Загрузчики
BungeeCordPaperPurpurVelocityWaterfall
Версии игры
1.21–26.2
Загрузок
2
Дата публикации
05.09.2026
