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skNetwork

skNetwork

Skript variables and scripts shared across every server on a BungeeCord or Velocity network.

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Все версии→skNetwork 0.1.0

skNetwork 0.1.0

Beta05.09.2026

Список изменений

0.1.0

First release. Wire protocol 6.

  • Network variables: any {?variable} is shared across every server. Reads come from local memory, so only writes cross the wire.
  • Atomic changes worked out on the proxy: add, remove, set if not set, set if it is, and remove ... without going below. Two servers racing the same key cannot lose an update.
  • and wait hands back the new value, or why it was refused.
  • network server name, network is synced, on network sync, on network disconnect.
  • Script sharing from the proxy, with per-server groups.
  • Append-only change log that compacts itself, so a proxy restart resumes where it left off. Reconnects replay only what was missed.
  • One jar for BungeeCord, Velocity and every backend.
  • /sknet and /sknetproxy.

Requires Java 25 on the proxy and on every backend.

Setup and the full syntax reference are in the wiki.

Файлы

skNetwork-0.1.0.jar(195.44 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1.0

Загрузчики

BungeeCord
Paper
Purpur
Velocity
Waterfall

Версии игры

1.21–26.2

Загрузок

2

Дата публикации

05.09.2026

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