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Плагины/MRTSimpleBleed
MRTSimpleBleed

MRTSimpleBleed

Lightweight plugin that adds a configurable bleeding system: when a player takes damage, they have the option to start bleeding and take damage over time, with particles and sounds

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Все версии→MRTSimpleBleed 2.1.0

MRTSimpleBleed 2.1.0

Release28.08.2026

Список изменений

MRTSimpleBleed 2.1.0

This release fixes a crash that affects every server running 1.21.4 or newer. If you are on 1.0.0, updating is strongly recommended.


Critical fix: crash on 1.21.4+

In Spigot 1.21 org.bukkit.Sound is an enum. From 1.21.4 onward it is an interface, and it stays one through 26.2. Version 1.0.0 resolved sounds with Sound.valueOf(...), which compiles against 1.21 but throws NoSuchMethodError / IncompatibleClassChangeError at runtime on newer servers — on every bleed tick.

Every sound is now resolved through Registry.SOUNDS, which exists in 1.21 and still works on 26.2. One jar covers the whole range, with no reflection and no version-specific builds.

Now supports Minecraft 1.21 → 26.2

Verified against the 1.21 and 26.2 APIs. Also runs on Folia: every scheduled task is bound to the player's region, so it works on threaded servers without any configuration.

Other fixes

  • Memory leak on disconnect. Sessions were only cleaned up on the next tick and boss bars were never removed, so quitting mid-bleed and rejoining could leave an orphaned bar on screen. Quit, kick and death are now handled explicitly, and the repeating task no longer holds a reference to the player.
  • Console spam with duration-seconds: 0. Caused a division by zero producing NaN, which made the boss bar throw IllegalArgumentException on every tick. All numeric options are now clamped.
  • Bleed damage was partly absorbed by invulnerability frames, so intervals below 10 ticks silently dealt no damage. The frames are now bypassed and restored, so bleeding never leaves a player extra-vulnerable to other attackers.
  • particles.type: DUST crashed the plugin even though the shipped config suggested it. Particle data is now built from the config for every particle family (block, item, dust, dust transition).
  • Recursion guard rewritten. The old check relied on DamageCause.CUSTOM and also wrongly ignored legitimate custom damage from other plugins.

New features

  • Bandages — right-click a configurable item to treat your wound. Cast time, cooldown, item consumption, interruption on movement or damage, and an action-bar progress indicator. Optionally cures one intensity level at a time instead of the whole wound.
  • Intensity levels — repeated hits deepen the wound instead of being ignored. Damage and particles scale with the level, shown in the boss bar as Roman numerals.
  • Per-cause and per-weapon chances — swords cause bleeding, falling does not. Set any cause to 0.0 to disable it. Per-world blacklist included.
  • Potion effects while bleeding — optional, off by default. Choose the effects, the amplifier, the minimum level that triggers them, and whether they scale with intensity.
  • Blood trail — a bleeding player leaves drops behind as they move. Configurable sampling rate, minimum distance, ground-only mode, colour and particle type.
  • PlaceholderAPI support — nine placeholders for scoreboards, tab lists and holograms.
  • /bleed reload — reload the config without /reload. Plus /bleed info and /bleed bandage to hand out bandages.

Automatic config updates

Updating the jar no longer means rebuilding your config by hand. New options are merged into your existing config.yml with their explanatory comments and in the right place, keeping:

  • your customised values
  • your own comments
  • your lists exactly as you left them — an entry you deleted stays deleted
  • any keys you added yourself, such as extra weapons under chances.weapons

A backup is written before any version change, and the console lists exactly what was added.

Renamed to MRTSimpleBleed

  • Your configuration is migrated automatically on first start from plugins/SimpleBleed/. The old folder is kept as a backup.
  • Permissions changed from simplebleed.* to mrtsimplebleed.*. This is not automatic: update your LuckPerms (or equivalent) groups. A new mrtsimplebleed.admin node grants everything at once.
  • The command is still /bleed, with /mrtbleed and /bleeding as aliases.

Файлы

MRTSimpleBleed.jar(67.50 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

2.1.0

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

25

Дата публикации

28.08.2026

Загрузил

ID версии

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