
PORTALS
A simple setup for player created portals to arbitrary dimensions. Build a cobblestone portal to your resource world!
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Список изменений
Features
Portals create their own worlds
A portal can now bring its target dimension into existence. In the portal config:
World:
Name: funworld
Create: true
Environment: NORMAL
GenerateStructures: true
Seed: "" # optional; empty = random
Generator: "" # optional; custom generator id
Gamerules:
minecraft:keep_inventory: true
Create: false(the default) keeps the old behaviour: the world must already exist.- Gamerules are (re-)applied on every boot, so a world always matches its
config — vanilla only persists gamerules in the world's
level.dat, which a fresh install does not have. - Keys may use the namespaced form (
minecraft:keep_inventory) or the bare name.
Per-world gamerules in the main config
The main config.yml gained the same power for worlds that are not portal
targets:
Worlds:
world:
Gamerules:
minecraft:keep_inventory: true
Removed
- The optional Multiverse-Core dependency. Portals never called it — it resolves worlds through the Bukkit API — and servers that used Multiverse only to create a portal's target world no longer need it.
Compatibility
- Paper 26.2+ and Java 25+
- Still requires ProtocolLib
- No config changes required; new behaviour is opt-in via
World.Create
Installation
- Download
portals-1.1.0.jar - Place in your server's
plugins/folder - Restart your server
For full configuration documentation, see docs/PORTALS.md
Файлы
portals-1.1.0.jar(149.01 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Paper
Версии игры
26.2
Загрузок
2
Дата публикации
10.09.2026
