Список изменений
Changelog — 2.0.0
Added
- Energy system — minions require energy and stop at zero; drain is per action (globally and per-type configurable)
- Feeding: right-click with configurable foods (+10 energy each by default), or money-recharge button in the menu (prorated, price configurable)
- Feeder minion — new minion category that feeds all minions in its radius from a linked chest
- Chest linking for every minion (miners deposit, feeders withdraw) — link by clicking or placing a chest; unlink and rotate buttons in the menu
- Money economy via Vault (EssentialsX-compatible): shop, energy refills, level upgrades
/minion shop— buy minions with money; prices per type/minion admin— in-game live editor for settings, plus:- Minion type builder — create/edit/delete whole minion types in game: head (any block, or player-head skins), output, work block, tool, speed, amount, category, shop price
- Shop price editor — adjust or unlist any minion's price with clicks
- GUI layout editor — rearrange the plugin's menus: move buttons, filler glass, rows, titles (
guis.yml)
- Skyblock limits — per-island cap via SuperiorSkyblock2, radius-based area cap fallback, per-player per-category caps with permission overrides for ranks
messages.yml— every string externalized, translatable, hex-color support- Look-based nametags — names render only while a player looks at the minion (configurable range / always-on toggle)
- Color-coded energy bolt in nametags (green / yellow / red)
- Per-type config knobs:
head(block heads),enabled(disable without deleting),energy-per-actionoverride; configurable action sound + volume + pitch
Changed
- Tiers I–XI replaced by Levels 1–3 (extendable in config); upgrades now cost money instead of items; level scales energy cap, mining field radius (3×3/5×5/7×7), speed, and storage
- Mining field size now grows with level instead of being fixed 5×5
- Feeder menu redesigned as a compact 3-row layout; admin hub reorganized with a toolbar
config.ymlfully reorganized: table of contents, nine documented sections- Minion items are no longer required to be player heads (supports block-headed custom types)
Fixed
- Player inventory no longer locks up while plugin GUIs are open
- Chest link mode no longer blocks placing a chest
- Nametags heal stale text (old tier names, uncolored bolts) on every server start
Migration from 1.0.0
Automatic. Old saves and items convert (tiers 1–4 → level 1, 5–8 → 2, 9–11 → 3, energy starts full, leftover blaze-powder fuel returned to storage), and existing config.yml files get the new sections merged in without touching your edits.
Файлы
Minions-2.0.0.jar(143.18 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.0
Загрузчики
Paper
Версии игры
1.21–1.21.11
Загрузок
20
Дата публикации
20.07.2026

