
SharedSoul
Experience true cooperative survival where all players share health, hunger, inventory, XP, and death. When one player takes damage, everyone feels it. When one dies, all die together. Perfect for close-knit groups seeking the ultimate teamwork challenge.
SharedSoul 1.3.0 — Full Rewrite, Fixes & Customization
Список изменений
After a long break, SharedSoul is finally back.
Over the past 9+ months, I wasn’t able to work on the plugin due to personal and family related reasons. During that time, many of you were asking for updates thank you for your patience.
There’s also something important to mention: parts of the previous source code were lost due to my own mistake and lack of experience. Because of that, this version is not just an update…
It’s a complete rewrite from scratch.
That’s why it took longer but it also means the plugin is now cleaner, more stable, and built with flexibility in mind.
🛠️ Major Fixes
✔ Fixed Item Duplication on Death A critical bug where items could duplicate after a player died has now been fully resolved. Gameplay is now stable and fair again.
⚙️ Full Customization (New)
One of the biggest improvements in v1.3.0 is customization.
You can now control almost everything through config.yml:
-
Enable/disable individual sync systems:
- Health
- Hunger
- Inventory
- XP
- Potions
- Advancements
-
Adjust sync delays to prevent duplication or sync loops
-
Customize all plugin messages (prefix, death message, etc.)
-
Toggle debug mode
-
Built-in SQLite database support
You are no longer locked into one playstyle you can fully adapt SharedSoul to your server.
💬 Improved Messaging
- Fully customizable messages with color codes
- Configurable shared death message
- Clearer command and permission feedback
🎁 Bonus: Custom Scoreboard (Gift)
As a small gift, I’ve also included a custom-made scoreboard configuration designed specifically for SharedSoul.
It displays important shared stats like:
- Health ❤️
- Hunger 🍗
- Level 🧪
- Deaths 🗡
- Player count 👤
- Inventory usage 🎒
- Last action ☄
It’s styled and ready to use, especially for Minecraft 1.21.11+ players (Java Edition).
scoreboards:
scoreboard-1.21.11+:
title: "&#E43A3A☠ &#E43A3A&lS&#E43A3A&lh&#E43A3A&la&#E43A3A&lr&#E43A3A&le&#E43A3A&ld &#E43A3A&lS&#E43A3A&lo&#E43A3A&lu&#E43A3A&ll &#E43A3A☠"
display-condition: "%player-version-id%>=765;%bedrock%=false"
lines:
- " &7⏱ %localtime_time_EE dd/M/yy%"
- ""
- " &#E43A96❤ &fHealth: &#E43A96%sharedsoul_health%/20"
- " &#FCD05C🍗 &fHunger: &#FCD05C%sharedsoul_hunger%/20"
- " AE47F🧪 &fLevel: AE47F%sharedsoul_level%"
- " FE2C5🗡 &fDeaths: FE2C5%sharedsoul_deaths%"
- " &#E4733A👤 &fPlayers: &#E4733A%sharedsoul_player_count%"
- " FE43A🎒 &finventoryfill: FE43A%sharedsoul_inventory_size%"
- ""
- " &#E43AE4☄ &fLastaction: &#E43AE4%sharedsoul_last_change_source%"
- ""
- " &7⛏sharedsoul.fun"
Sorry it took so long but I wanted to include something extra for you all.
🔓 Now Open Source
SharedSoul is now open source.
If you want to add features, fix something, or customize behavior further, you’re free to modify it or contribute. This ensures the project can continue growing beyond just me.
⚠️ Note About This Version
Since this is a full rewrite, there may still be new bugs or unexpected issues.
If you run into anything, please report it on Discord. Modrinth doesn’t have a proper feedback system, so Discord is the best place to share bugs, suggestions, or issues.
❤️ Final Note
This update took time, but it’s a fresh start.
Thanks again to everyone who waited and supported the project 🙌
