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SchemFlow

SchemFlow

Lightning‑fast schematic management for Minecraft servers (S3/MinIO-backed).

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Все версииSchemFlow 0.5.13

SchemFlow 0.5.13

Release14.06.2026

Список изменений

🌊 SchemFlow v0.5.13

On-demand world provisioning API — load and tear down worlds from your own plugin, async, with a completion signal. Built for per-round minigame maps and any automated world workflow.

✨ Added — Developer API (WorldProvisioner, called by reflection — no compile-time dependency)

  • provisionRoundWorld(world, group, schematic, pasteAtOrigin, gamerules)CompletableFuture<World> — creates a fresh void world, async-fetches the schematic from S3, pastes it (paste-at-origin = original absolute coordinates), applies gamerules, and completes only once the map is fully pasted. Thread-safe and idempotent per world name.
  • disposeWorld(world)CompletableFuture<Void> — unload (no save) and delete the world folder.
  • inspect(group, schematic)SchematicInfo — dimensions + authored min corner, for callers that paste at a fixed point.
  • saveSelectionAsMap(player, group, name)CompletableFuture<Void> — save a pos1/pos2 selection to S3 preserving the absolute world origin (map builder).

🔧 Internal

  • New SchematicInfo value type; WorldEditUtils.readClipboard / pasteClipboard (paste-at-origin or min-at-0,0,0) / exportCuboidPreserveOrigin; SafeIO.deleteRecursively.

⚠️ Notes

  • Absolute placement requires maps saved via saveSelectionAsMap. Existing schematics from /schemflow upload paste relatively and must be re-exported if you need them at their original coordinates.
  • Existing commands, Skript hooks, and config-driven provisioning are unchanged — this release is purely additive.

Compatibility: Minecraft 1.21–1.21.11 · Paper/Purpur · Java 21+ · WorldEdit 7.2.18+ / FastAsyncWorldEdit

Файлы

SchemFlow-0.5.13-all.jar(21.16 MiB)
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Канал релиза

Release

Номер версии

0.5.13

Загрузчики

Paper
Purpur

Версии игры

1.21–1.21.11

Загрузок

2

Дата публикации

14.06.2026

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ID версии

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