
RuinedStructures999
Плагин RuinedStructures999 для Майнкрафт динамически генерирует разрушенные структуры с лутом по мере исследования мира. Настраиваемые руины, автоматическое появление, легковесность и полный контроль над генерацией.
RuinedStructures999 1.0.7 The Great Bug Fixing Update!
Список изменений
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Added deterministic per-chunk structure placement so spawn decisions remain stable across reloads.
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Added queued main-thread generation with a configurable structures-per-tick limit.
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Added optional protection checks for protected areas when a compatible protection plugin is available.
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Added configurable mob encounters with entity, count, glowing, and difficulty-scaling controls.
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Added advanced custom loot handling with weighted entries, amount ranges, and enchantments.
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Added persistent structure metadata, bounding boxes, generated entities, and changed-block awareness.
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Added safe structure removal that restores only unchanged blocks.
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Added structure regeneration through the administration command.
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Added radius-limited locate results and expanded structure management commands.
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Added configurable performance, protection, encounter, and difficulty settings.
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Fixed empty biome lists incorrectly disabling sunken shrines and sunken graveyards.
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Fixed abandoned quarries being filled with stone instead of being excavated.
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Fixed surface structures being placed one block below the terrain surface.
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Fixed piglin villages validating one location but generating at another location.
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Fixed piglin village houses overlapping because only their centers were checked.
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Fixed desert temple traps failing to activate by placing the pressure plate below the floor without a trigger path.
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Fixed ruined-house containers being placed below the playable floor.
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Fixed watchtower containers being placed inside the upper structure instead of on the accessible platform.
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Fixed custom loot configuration failing on YAML numeric types other than Integer.
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Fixed invalid custom loot materials and malformed entries from interrupting loot generation.
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Fixed optional protection integration from requiring the protection plugin to be installed.
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Fixed queued structure generation waiting for the persistence interval before being processed.
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Fixed existing entities inside a generation area from being removed as if they were generated encounters.
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Fixed stale container data being discarded when another world loads.
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Fixed outdated desert biome names in the default configuration.
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Fixed command metadata and permissions to include regeneration and safe structure management.
