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Roulex

Roulex

Roulettes (cases) that live in your economy, not your spawn

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Roulex

Animated Physical Roulettes for Your Economy

!Roulex animated roulette GUI demo 1 !Roulex animated roulette GUI demo 2 !Roulex animated roulette GUI demo 3 !Roulex animated roulette GUI demo 4

This isn't a donate case at spawn. It's an economy item.

Every other roulette/crate plugin does the same thing: a crate sits at spawn, you buy a key, you click it, done.

Roulex is different. Roulettes are physical items that live in the player's inventory — not a block bolted to your spawn. That one change turns a gimmick feature into an actual economy system:

  • Players can trade unopened roulettes with each other
  • Players can sell them on your market/AH plugin like any other commodity
  • Players can lose them on death, turning PvP and dungeons into real risk/reward
  • Rare roulettes become sought-after items with their own market value — not a currency sink, but a currency

Set droppable: false on any roulette and it locks to that player instead — so you decide, per-roulette, whether it's a tradeable economy item or a personal reward. Nothing else on the market gives you that choice.

System requirements

  • Java 17+
  • Server version 1.19+
  • Server software: Paper, Spigot

Key Features

  • Physical Economy Items — Roulettes are real inventory items, not spawn-block gimmicks. Trade them, sell them, drop them on death — build an actual player-driven market around them instead of a one-and-done key system.
  • Unlimited Roulettes — Create as many roulettes as you want via separate config files, each with its own ID, appearance, and rewards. Run a free starter roulette and a rare PvP-drop roulette side by side.
  • Fully Customizable GUI:
    • Adjustable window size (27–54 slots).
    • Dedicated reel row where the seamless right-to-left spinning animation plays.
    • Custom informational elements (e.g., a "Possible Rewards" button) to guide and entice players.
  • Flexible Animations & Dynamic Sounds — Control total spin duration, start/end spin speeds, and how smoothly the reel brakes to a stop. Assign different sound effects, volumes, and pitches to trigger at specific percentages of the spin animation — make a cheap roulette feel instant, and a rare one feel like an event.
  • Two Reward Types:
    • Give an item directly.
    • Run a console command (grant ranks, currency, permissions).
    • Fully configure the drop chance (weight), display name, and lore for every single reward.
  • Vault Economy Integration — Make roulettes free or paid, with fully configurable opening costs using your server's in-game currency. Feed straight back into your existing economy instead of running a separate crate-key currency.
  • Permission & Preview System:
    • Restrict access to specific roulettes via permissions.
    • Preview mode for players without permission — the GUI opens and shows what they could win, but the start button is disabled to encourage rank upgrades.

Why servers are switching to Roulex

  • A crate at spawn is a transaction. A roulette in someone's inventory is an asset.
  • Rare roulettes appreciate in trade value organically — you don't have to manufacture scarcity, the item system does it for you.
  • PvP servers get a genuine reason to hunt players carrying roulettes.
  • Market/AH plugins instantly gain a new tradeable category with zero extra setup.

  

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Сервер для плагина Roulex - как у профи

Плагин Roulex создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином Roulex для друзей можно за пару минут - BungeeHost всё уже подготовил.

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Опубликован:3 месяца назад
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